Crystal Plague (5e Disease)

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[edit]

Contracting <crystal plague>[edit]

crystal plague can be contracted by cursed crystals, or contact with a crystal golem.

Effects[edit]

   Stage 1: <-- the target has a bad cough, and itchy skin. the target also starts to grow small, multicolored crystals from they're 
   skin. the crystals are fused to the target's skin, and are unable to be removed or broken by any means. after one day, move to                                     
   stage 2.                                                                                                                                  
                                                                                                                                             
                                                                                                                                             
   stage 2: the target's skin starts to feel hard, and gains a color the same as the crystals. the target is still growing                                                                                                                                          
   small crystals, and existing crystals keep growing in length and width. the target loses 2 from their dex score, but                                                                                                                                          
   gains +1 to AC. after 2 days, move to stage 3.                                                                                                                                          
                                                                                                                                             
                                                                                                                                             
   stage 3: the target now has trouble moving. they lose 4 from their dex score, and they lose 10 feet of movement speed.                                                                                                                                          
   the target has +2 AC. due to the crystals length, the target now cannot wear armor. also, any body parts other than                                                                                                                                                                                                                                                           
   arms and legs (like wings, or a tail) turn into crystal, and break off. after 1 day, move to stage 3.                                                                                                                                         
                                                                                                                                             
                                                                                                                                             
   stage 4: the target is now fully covered in these large crystals. the target's mouth can no longer open, and is held shut                                                                                                                                          
   by the crystal. you no longer need to eat, drink, or breathe, as they are now unable to do so. the target's eyes                                                                                                                                          
   become small, blue crystals, and can no longer blink or close. the target gains a blindsight range of 60 feet,                                                                                                                                          
   but is blind beyond this radius. after 1 hour, move to stage 5.                                                                                                                                          
                                                                                                                                             
                                                                                                                                             
   stage 5: the target's illness is in the final stage. once this stage is reached, the target's mind is lost.                                                                                                                                          
   the target becomes a crystal golem. (crystal golem stats below).                                                                                                                                          
                                                                                                                                             
                                                                                                                                             
                                                                                                                                             
   crystal golem.                                                                                                                                          
   medium construct, neutral evil.                                                                                                                                          
                                                                                                                                             
   AC 15                                                                                                                                          
   hit points 53 (4d12+20)                                                                                                                                         
   speed 25 walking.                                                                                                                                         
                                                                                                                                             
   str 12(+1)     dex 6 (-2)     con 16(+3)     int 4(-3)     wis 10(+0)     cha 11(+1)                                                                                                                                       
                                                                                                                                             
   damage resistance: piercing.                                                                                                                                          
   damage immunity: poison.                                                                                                                                          
                                                                                                                                             
   senses: darkvision 60 feet.                                                                                                                                          
   languages: understands common but can't speak.                                                                                                                                          
   CR: 2 (450 xp)                                                                                                                                          
                                                                                                                                             
   ACTIONS.                                                                                                                                          
                                                                                                                                             
                                                                                                                                             
   slam.  to hit: +4.  damage: 1d10 +1 blunt damage.                                                                                                                                          
                                                                                                                                             
   crystal plague. if touched by flesh of a humanoid, they make a DC 15 con save, contracting crystal plague on a fail.                                                                                                                                          
        -->



     ====Treatment====

<crystal plague> can be cured with wish .

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