Garlic Mushroom (5e Creature)

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Garlic Mushroom[edit]

Large plant (myconid), lawful evil


Armor Class 15 (mushroom armour)
Hit Points 52 (5d10 + 25)
Speed 35 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 20 (+5) 8 (-1) 12 (+1) 12 (+1)

Saving Throws Str +5, Con +7
Skills Intimidation +3, Nature +1, Perception +3, Survival +3
Proficiency Bonus +2
Damage Vulnerabilities fire
Damage Resistances necrotic, radiant
Damage Immunities lightning
Condition Immunities blinded, paralyzed, poisoned, stunned
Senses darkvision 120 ft., passive Perception 13
Languages Myconid
Challenge 4 (1,100 XP)


Brute. A melee weapon deals one extra die of its damage when the mushroom hits with it (included in the attack).

Pungent. The mushroom has the effects of stinking cloud (save DC 15) centred on it. If a wind or other effect disperses the cloud, the mushroom recovers it after 3 rounds.

ACTIONS

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 3) bludgeoning damage.

Paralyzing Spores (Recharge 4-6). The mushroom spreads spores in a 15-foot radius. Each creature in that area must succeed on a DC 15 Constitution saving throw or become paralyzed until the end of its next turn.


Tribalist swampfolk infamous for their xenophobia, durability and their stench strong enough to make the gods retch. Garlic mushroom tribes consist of a single shaman who holds an iron grip on the rest of the tribe until another challenges and kills them, Upon which Ygredd, deity of the garlic mushrooms bestows onto them magical powers.

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