Vengeful Osseran Spirit (5e Creature)
From D&D Wiki
Osseran Spirit[edit]
Large undead (cursed spirit), lawful evil Armor Class 26 (natural armor)
Saving Throws Str +17, Dex +15, Cha +19 Osseran Energy. The vengeful spirit has 65 Ethereal Cartilage Points. All of the energy, when used, is unavailable until it takes a long rest. Not Going Down(3/long rest). When the Vengeful Spirit is reduced to 0 hit points, it may fall to 1 hit point instead. Conduit. The Vengeful Spirit may use any copied abilities you currently posses and any magical abilities apart of the main class. Cursed Storage The Vengeful spirit has an extra-dimensional space where you may store things. It's master may order the Vengeful Spirit to spend 2 Catheral points to open it's chest, showing all of the items inside of it. The Osseran can then use a bonus action to pick up one of the items inside, making the Vengeful Spirit's chest close immediatly after. Ethereal Warding. The Osseran Spirit gains advantage on saving throws against spells and other magical effects. Catheral Strike Whenever the vengeful spirit hits with a melee weapon attack, it can spend an amount of Catheral up to its proficiency bonus (8) to deal Xd12 additional necrotic damage, where X is the amount of Catheral spent. The damage done by Catheral Strikes can not be healed and reduces their total HP Maximum until combat ends. Copy Cat. The Osseran Spirit has twice the amount of copiable abilities as its owner. (Half the storage is defaultly set to whatever the owner uses, and they other half the spirit may copy and use as its own abilities. Regeneration. The Vengeful spirit regains 55 hit points at the beginning of its turns. Soul Leech. When the Osseran Spirit deals damage with its attacks, it regains hit points equal to half the damage dealt. Actions The Vengeful spirit has twp actions and two bonus actions it can use. Reactions The Vengeful spirit can use its reactions (3) to do the following; Opportunity Attack, Move (May move up to half its movement speeds), Sacrifice (jumps in the way of an attack to take it), Claw (performs claw attack to) ACTIONSMultiattack. The Vengeful spirit can make five claw attacks. Claw. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 23 (9d12 + 8) force damage. Corrupt Beam(1+ cursed energy). As an action for 3 or more catheral, the vengeful spirit launches a beam of pure Ethereal Cartilaged Energy. All creatures in a 40 foot wide, 260 foot long line originating from the vengful spirit are forced to make a Dexterity saving throw. On a failure, they take 8d12 force damage and are knocked prone, on a success they take half as much damage and are not knocked prone. For every catheral the vengeful spirit spends on this feature, it adds 2d8 to its damage dice. It can spend up to 25 catheral on this action. If she spends an additional action, she can charge up this beam, releasing it upon taking the second action to deal double the damage dice at cost of double the cost. Objects in the area also take damage, double the damage that a creature would take. Store Creatures. The vengeful spirit can store up to 9 large or lower sized willing or unconscious creatures in a Catheral Energy sac created by the vengeful spirit which is then absorbed by the vengeful spirit and the creatures inside are restrained until they leave the cursed sac, as a bonus action (or reaction to the owner being harmed or about to be harmed) for 2 Catheral for each person, making any attacks that would target them target itself instead. It may drop all creatures as a free action. If the vengeful spirit is dispelled while creatures are stored inside her, the creatures appear on the ground below where the vengeful spirit previously was. The vengeful spirit cannot store unwilling creatures. for 40 Catheral the spirit can choose to use the "Heal" Spell all creatures within the sack. This ability works on all creature types. Cursed Annihilation (5/long rest). The Osseran Spirit targets a creature it can see within 120 feet, infusing it with overwhelming Catheral energy. The target must make a Charisma saving throw or be banished to a cursed version of the spirits sack/store creatures ability for 1 minute. While in the demiplane, the target is incapacitated and takes 10d12 necrotic damage at the start of each of its turns. A successful save negates the banishment but still inflicts half damage. They may reattempt the save at the start of all turns to get out, and the spirit can not be damaged from within. Spectral Grasp: The spirit extends its incorporeal form to grapple a creature within 50 feet for 3 Catheral. The target must make a Strength saving throw or be restrained. The Osseran Spirit can maintain this grapple as a bonus action on subsequent turns. For every catheral the vengeful spirit spends on this feature, it adds 5ft to its reach. It can spend up to twice its prof bonus in catheral on this action. Blighting Whispers: The spirit whispers malevolent words, targeting one creature it can see within 90 feet for 8 Catheral. The target must succeed on a Wisdom saving throw or take 1d10 psychic damage and be frightened until the end of its next turn. On success, they take half damage and arent frightened. For every catheral the vengeful spirit spends on this feature, it adds 3d12 to its damage dice. It can spend up to its prof bonus in catheral on this action. Ethereal Step. Once per turn, as a reaction, the Osseran Spirit can teleport up to 60 feet to an unoccupied space it can see when targeted by an attack or spell, causing the attack or spell to miss. (18 Catheral) Cursed Vortex (Recharge 6). The Osseran Spirit releases a wave of cursed energy in a 60-foot radius. Creatures within the area must make a Dexterity saving throw or take 10d10 necrotic damage and be restrained until the end of their next turn. On a successful save, they take half damage and are not restrained. (24 Catheral) Resisting Adaptation. When Mahoraga is hit with an attack it is currently adapting to, it may spend its reaction to impose disadvantage against the attack hitting it. If it is a saving throw, Mahoraga may roll with advantage. Bone Shatter (Recharge 5-6). The Osseran Spirit targets a creature it can see within 30 feet for 4 Catheral. The target must make a Constitution saving throw or have its bones weakened. On a failed save, it takes 5d12 necrotic damage and gains vulnerability to piercing damage (magical and non magical) for one minute. On success, they take half damage and gain no vulnerability to piercing damage (magical and non magical). For every 2 catheral the vengeful spirit spends on this feature, it adds 1d12 to its damage dice. It can spend up to x3 its prof bonus in catheral on this action. Cursed Rebirth (1/long rest). When reduced to 0 hit points, the Osseran Spirit is reborn in a burst of dark energy. It regains half of its hit points, and all creatures within 30 feet must make a Constitution saving throw or take 8d8 necrotic damage. On a failed save, their hit point maximum is reduced by an amount equal to the damage taken. (Only usable if the spirit has equal than or greater Catheral Points left/unspent) (Costs 1/2 of the points available to it.) Umbral Stasis (3/long rest). The Osseran Spirit releases a burst of dark energy in a 20-foot cone. Creatures caught in the cone must make a Intelligence saving throw or be subjected to Umbral Stasis for 1 minute. A creature affected by Umbral Stasis is stunned. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature's saving throw is successful or the effect ends for it, the creature becomes immune to Umbral Stasis for the next 24 hours. (18 Catheral)
|
Back to Main Page → 5e Homebrew → Creatures