Jättedēop (5e Race)

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Jättedēop[edit]

(yuh-teh-DEE-awp)

Beings of immense size and stature that were forgotten to the dark depths of the earth.

Physical Description[edit]

Jättedēop, or Deep Giants, are an intimidating presence to stand under. Towering over even the largest of goliaths, deep giants range from 13 to 16 feet tall with strong powerful bodies enabling them to lift impossibly heavy objects and take blows that would sunder most fortifications. As well as being physically impressive they are known for their connection to the deep dark umderearth. As such, this connection is said to be even greater than that of the dwarves connection to metal.

History[edit]

Jättedēop, like their giant brothers and sisters, were said to once live in great cities carved from mountains using their great size and collective might. Now after centuries of being lost to the underdark, they wander somewhat aimlessly. There are stories that the exposure to the deep earth numbed their senses in a way. Majority of the deep giants population existed within the underdark, but many have begun surfacing and treating smaller beings as livestock. These wandering butchers don't have much intellect to display.

Society[edit]

Deep giants share majority of the same values, their livestock comes first and everything else second. They are capable of understanding companionship, but in a twisted way as they serve as shepherds for themselves. Anything in the underdark that so happens to fall under the Jättedēop's care, will more than likely die there as these giants will forbid you from leaving their sides. When being organized alongside other giants, the ordning proceeds as follows; Stone giants, then Frost, followed by themselves, and then common giants. Although they are incapable of sustaining this system as majority of Jättedēop tend to not have a mental capacity to exceed toddler like personas, the other species of giants will take it upon themselves to help out their fellow kin. The lowest ranked giant of any type is superior to the highest ranked giant of an inferior type. It isn't considered evil to disrespect or even betray a giant of another type, merely rude. Like many other giants, they have a hatred dormant in the back of their rotted minds for dragons, usually on sight aggression. In the time of dragons, deep giants were not around to experience it, but it seems their surface dwelling ancestors had grudges strong enough to transcend generations. However, being separated from majority of their kin for so long has caused them to dwell on themselves unknowingly wandering their farmlands of the world.

Religion[edit]

Within the giants' pantheon of gods, each giant subrace has a divine child of Annam associated with them, each with their own distinct personalities and strengths. After the fall of giantkind in the eyes of Annam, the all-father of giants disowned them and refused to acknowledge their prayers. Jättedēop can not perceive religion, but they instinctually relish their relationship with their giantkin and respect the same deities their kind around them follow. Much of giant lore only mentions bits and pieces of a potential fifth divine child of Annam was born alongside the emergence of deep giants, but many scholars believe that his small stature and magic was too different and odd for him to be accepted.

Jättedēop Names[edit]

Earth giants tend to take giant names, though some take dwarvish, goliath. Typical giant names are as follows:

Male: Aegir, Alcyoneus, Argus, Athos, Atlas, Balor, Baugi, Bergelmir, Billingr, Bölthorn, Bress, Brontes, Cacus, Coeus, Cormoran, Cronus, Echion, Elatha, Enceladus, Eochaid, Epimetheus, Fachan, Fornjót, Geirröd, Geryon, Gilling, Gogmagog, Goliath, Gymir, Hiranyaksha, Hiranyakashipu, Hrungnir, Hymir, Hyperion, Iapetus, Kári, Klytius, Kumbhakarna, Logi, Mahabali, Menoetius, Nimrod, Oceanus, Og, Ophion, Polyphemus, Prometheus, Ravana, Steropes, Tethra, Ymir

Female: Angrboda, Banba, Bestla, Buarainech, Caca, Cethlenn, Chimalmat, Corb, Dione, Eithne, Ériu, Ethniu, Fódla, Gaia, Gjálp, Greip, Gridr, Gullveig, Hrodr, Járnsaxa, Laufey, Mnemosyne, Phoebe, Rhea, Rindr, Skadi, Tethys, Theia, Themis

Jättedēop Traits[edit]

Design Note: This race uses the Large Player Characters and Oversized variant rules.

A race of giants, their power comes from deep within the earth.
Ability Score Increase. Your Strength increase by 2 and Constitution scores each increase by 1.
Age. Jättedēop are exceptionally long-lived. These giants tend to stop counting relatively early in their lifespans forgetting when they became what they are. They reach maturity at around 90 years old and they outlive many, and they keep treading the world until their 1000 years are up.
Alignment. Jättedēop tend to just exist neutrally, but upon annoyances they lash out showing their dormant evil intent.
Size. A deep giant's height usually ranges from about 10 feet to 15 feet tall, and usually weigh around a ton. Your size is Large.
Speed. Your base walking speed is 30 feet.
Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Giantkin. Your creature type is considered to be both giant and humanoid.
Giant's Stride. When you take the Dash action on your turn, you can move an additional distance equal to half your movement speed.
Huge Frame. Your large size and powerful muscles allow you to push further beyond what most creatures your size are capable of. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. However, you require twice as much food and water per day as a normal creature your size, and you have disadvantage on Dexterity (Stealth) checks.
Indomitable Presence. Your weight isn't the only crushing thing about you. Whenever you make a Charisma (Intimidation) check against a creature of a size category equal to or smaller than your own, you are considered proficient in the Intimidation skill. If you are already proficient you may add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Arcane Ignorance. Your ignorance gives you bliss, you are resistant against spells that target your mind and body.
Thick-Skinned. While you are not wearing armor, your Armor Class equals 10 + your Constitution modifier.
Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.
Languages. You can speak, read, and write Common and Giant


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