Mechanical Guard (5e Creature)
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Medium construct, unaligned Armor Class 16 (Natural Armor)
Skills Athletics +6, Perception +2 False Appearance. While the Automaton Guard remains motionless, it is indistinguishable from a normal suit of armor on display. Easy Build. An Automaton that drops to 0 hp can be restored to full hp with 50 GP and 2h of work. ACTIONSIron Punch. Melee Fist Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) Bludgeoning damage. Jack Hammer. Melee Double Fist Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) Bludgeoning damage. REACTIONSGuard. The Automaton can use his reaction to take the full damage from an ally that is within 5 ft. |
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