Vermedulla (5e Creature)
Vermedulla[edit]
Small monstrosity (wormbrain), neutral Armor Class 14 (natural armor)
Saving Throws Cha +6 Host Augmentation. When a creature charmed by the vermedulla's Wormspores completes a long rest, the vermedulla may choose to convert its body into a specialized bioform. When she does so, the host regains no hit points and instead gains one of the following abilities, of which it can only have one at a time: Spitter. As an action, the host can spray acid at one creature or object it can see within 30 feet; the target must succeed on a DC 13 Dexterity saving throw or take 10 (3d6) acid damage. Bloater. As an action or when it drops to 0 hit points, the host explodes; each creature within 20 feet of it must a DC 15 Dexterity saving throw, taking 20 (3d10 + 4) acid damage and becoming poisoned for 1 minute on a failed save, or taking half as much damage and not being poisoned on a success. Bruiser. The host's Strength and Constitution scores increase by 2, and its maximum for those scores is now 22. The host's speed decreases by 10 feet. Scuttler. The host's Dexterity score increases by 2, and its maximum for this score is now 22. The host's speed increases by 10 feet, and it gains a climbing speed of 20 feet if it didn't already have one. Flailer. The host gains an extra action, which it can only use to make the following melee attack: Host Brainworms. The vermedulla gains a +1 bonus to her Intelligence score for each creature with an Intelligence of 6 or higher that she has charmed with her Wormspores. Additionally, the vermedulla has the knowledge, memories, and proficiencies of any creature she has charmed this way; can use their Intelligence, Wisdom, or Charisma scores in place of her own; and can sense through their senses as well as her own. Inscrutable. The vermedulla is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks made to ascertain the vermedulla's intentions or sincerity have disadvantage. Wormspores. The vermedulla produces and directs small "spores" which can infect other creatures; these spores can fit through spaces as narrow as 1 inch, have a flying speed of 30 feet, and die if not within 6 miles of the vermedulla. On her turn, the vermedulla can direct these spores to infect any creatures they can touch (no action required); upon doing so, she and the target engage in an Intelligence contest. If the vermedulla wins, the target is charmed; if the target wins, it is immune to the vermedulla's wormspores for 24 hours; on a tie, nothing happens. ACTIONSRasp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained and loses 10 (3d4 + 3) hit points due to blood loss at the start of each of the vermedulla's turns, and the vermedulla can't use its rasp on another target.
|
While a typical wormbrain is a mindless, symbiotic host controlled by a colony of many parasites, the vermedulla is a single large, independent, highly specialized female brain-fluke capable of controlling multiple host bodies. Vastly intelligent, the vermedulla's brain consists of several thousand mobile "wormspores" through which she may infect and control any number of simultaneous hosts across vast distances, a single spore even allowing her to invade and control the collective mind of another wormbrain monster. Once anchored in a host, the vermedulla's wormspores multiply rapidly throughout the body and may form specialized new organs from their own biomass or reconfigure host tissues on a cellular level. A vermedulla's mind is too obtuse for most creatures to comprehend, but demonstrates an insatiable curiosity for the world around it. It often attempts to replicate experiences from a host body's past, blend with their former associates or even engage in conversation. Vermedulla tend to be egocentric, haughty and very easily bored, a dangerous combination for a creature that can overtake almost as many bodies as it desires. |
Back to Main Page → 5e Homebrew → Creatures