Deathborne form (5e Creature)

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Large monstrosity, chaotic evil


Armor Class 14
Hit Points 80 (10d10 + 8)
Speed 10 ft.


STR DEX CON INT WIS CHA
9 (-1) 9 (-1) 13 (+1) 11 (+0) 15 (+2) 7 (-2)

Damage Vulnerabilities Fire, Radiant
Damage Immunities Cold
Condition Immunities Charmed, Grappled
Senses passive Perception 10
Languages Common, Deathtongue
Challenge 5 (1,800 XP)


Host Manifestation The deathborne form will take the host over if the host falls unconscious. Every turn the host will roll a Wisdom (DC 15) in order to wake up and regain control of their body. If failed, nothing changes and the deathborne form stays active.

Tendrils If the host of the Deathborne form has been knocked unconscious, 1d8-3 tendrils erupt from the hosts body, each tendril has 10 hp. If the host is conscious, but angry, the host's movement speed is quartered, and they can't do any attacks or features.

Primed Tendrils Once per long rest, a Deathborne can prime one tendril, the prime tendril will start to flash silver for 1 minute, the chosen tendril that the deathborne has primed will use advantage on attack rolls. However, if the host wakes up before the minute ends, the feature ends at that moment (long rests are still used up)

ACTIONS

Straight Lurch +4 to hit, reach 15 ft., one target. Hit: 6 (1d8 + 4) piercing damage.

Tendrill +5 to hit, reach 15 ft., one target. Hit: 6 (1d12 + 0) piercing damage

May Lurk the Behemoth Once every long rest, the Deathborne's body can crawl from it's host. This body, on it's own, has 15 health. The tendrils can not attack while the body is out. It will roll 15 ft. towards it's nearest enemy, who will make a DC 15 acrobatics check, failing this, the target will be ran over, dealing 2d8 bludgeoning damage. The deathborne form must roll dex (DC 15), taking half of the rolled resut on a failure, but no damage on a success


LEGENDARY ACTIONS

And a Light Will Shine Upon the Dead The Deathborne can cause one enemy to take 5d4 radiant damage, the deathborne form must roll DC 16 Constitution saving throw, if failed, the deathborne form takes 3d4 damage taken from the top two rolls. If succeeded it takes no damage. The deathborne loses it's two next turns when this is used.

The Deathborne consits of a body and 8 long tendrils, it is entirely black, but has purple veins running around it. One must be born as a Deathborne, but will find this out quite late in life. (It still keeps it's old race). If a Deathborne's host is a Cleric, it will find difficulty taking over, as the Cleric is closer to a god... Clerics take disadvantage in Wisdom saving throws for letting their Deathborne take over.


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