Sentient Sword (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Sentient Sword[edit]

Small construct, chaotic neutral


Armor Class Wielder (Wielder's armor, shield)
Hit Points Wielder's HP
Speed Wielder's Speed


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)

Skills Deception +10, Insight +10, Investigation +10, Perception +10, Persuasion +10
Damage Vulnerabilities Wielder's Vulnerabilities
Damage Resistances Wielder's Resistances
Damage Immunities Wielder's Immunities
Condition Immunities Wielder's Immunities
Senses passive Perception 20
Languages Wielder's languages


ACTIONS

Wielder's actions


Forged by a simple village blacksmith, some quirk of magic or nature unknown to it granted it sentience. When a sentient creature touches it, that creature must make a combined Constitution and Wisdom save (roll 2d20, add the two values with the modifiers, divide by two) above the sword's own Constitution and Wisdom (45). If the creature's rolled value is 46 or greater, the sword is a normal steel shortsword that cannot become magical by any means and speaks to the creature telepathically.

However, if the creature's rolled value is 45 or less, the sword takes control of the creature by moving it's own consciousness into the creature and pushing the creature's own consciousness into the sword. If the sword is removed from the possession of the creature by any means, the creature regains control of it's body and the sword's consciousness is sent back into the sword. If a player character fails the save, that character becomes an NPC and the dungeon master takes control.

When the sword takes control, only the Constitution, Intelligence, Wisdom, and Charisma values change (CON 25, INT/WIS/CHA 20). Nothing about the creature changes except for it's Constitution, Intelligence, Wisdom, and Charisma stats. If the creature taken over is a player character, it's skill proficiencies change so only the values above apply.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: