Daikaiju (5e Class)
- Kaiju
Kaijus are colossal monsters that devastate cities and villages with their immense strength and power. Originating from the anime "Kaiju No. 8," these creatures are a blend of monstrous beings and powerful warriors.
- Introduction
Kaijus are legendary creatures of immense power and colossal size. They dominate the battlefield with their brute strength and devastating abilities, feared by all who cross their path.
- Creating a Kaiju
Kaiju, art by John Doe |
When creating a Kaiju, consider the following questions to help develop your character:
- What is your Kaiju's origin? Was it created by a scientific experiment or is it a primordial being? - What is your Kaiju's motivation? Does it seek revenge, destruction, or something else?
- Quick Build
You can create a Kaiju quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the Soldier background. Third, choose a great axe and heavy armor.
Class Features
As a Kaiju you gain the following class features.
- Hit Points
Hit Dice: 1d12 per Kaiju level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Kaiju level after 1st
- Proficiencies
Armor: Heavy Armor
Weapons: Common Weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Athletics, Intimidation, Perception, and Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) A great axe or (b) A warhammer
- (a) Heavy armor or (b) Medium armor
- (a) An explorer's pack or (b) {{{item3b}}}
- (a) An ancient amulet or (b) {{{item4b}}}
- If you are using starting wealth, you have 5d4 x 10 gold pieces in funds.
Level | Proficiency Bonus |
Features | Class Abilities |
---|---|---|---|
1st | +2 | Colossal Strength Regeneration Natural Resistances | Colossal Strength, Regeneration, Natural Resistances |
2nd | +2 | Devastating Attacks | Devastating Attacks |
3rd | +2 | Intimidating Roar | Intimidating Roar |
4th | +2 | Ability Score Improvement, Rapid Recovery | Rapid Recovery |
5th | +3 | — | |
6th | +3 | — | |
7th | +3 | — | |
8th | +3 | Ability Score Improvement | |
9th | +4 | — | |
10th | +4 | — | |
11th | +4 | — | |
12th | +4 | Ability Score Improvement | |
13th | +5 | — | |
14th | +5 | — | |
15th | +5 | — | |
16th | +5 | Ability Score Improvement | |
17th | +6 | — | |
18th | +6 | — | |
19th | +6 | Ability Score Improvement | |
20th | +6 | — |
- Colossal Strength
At 1st level, the Kaiju possesses immense strength, capable of carrying and dragging up to twice the weight normally allowed for its size.
- Regeneration
At 1st level, the Kaiju regenerates 10 hit points at the start of each of its turns if it has at least 1 hit point.
- Natural Resistances
At 1st level, the Kaiju has resistance to cold, lightning, and fire damage.
- Devastating Attacks
At 2nd level, the Kaiju can make one additional attack when it takes the Attack action.
- Intimidating Roar
At 3rd level, the Kaiju can use a bonus action to let out an intimidating roar. Creatures of your choice within 30 feet must make a Wisdom saving throw (DC 8 + proficiency bonus + Charisma modifier) or be frightened for 1 minute.
- Rapid Recovery
At 4th level, the Kaiju can use a bonus action to regain hit points equal to its Kaiju level + its Constitution modifier. Once used, this ability can't be used again until the Kaiju completes a short or long rest.
- Class Option 1
At 3rd level, you choose a Kaiju specialization: Devastator or Guardian. Your choice grants you features at 3rd, 7th, 11th, 15th, and 18th levels.
- Devastator
The Devastator specializes in dealing as much damage as possible.
- Brutal Attacks
At 3rd level, your critical hits deal additional damage equal to your Kaiju level.
- Relentless Destruction
At 7th level, when you reduce a creature to 0 hit points, you can use a bonus action to attack again.
- Guardian
The Guardian specializes in protecting allies and resisting damage.
- Steel Skin
At 3rd level, you gain resistance to all non-magical damage types.
- Colossal Protection
At 7th level, you can use your reaction to halve the damage taken by an ally within 5 feet.
- Kaiju Spell List
Kaijus do not possess spells, but they have unique abilities that are considered almost magical.
- Multiclassing
To multiclass into Kaiju, you must have a Strength of at least 15 and a Constitution of at least 13.
Proficiencies. When you multiclass into Kaiju, you gain proficiency with heavy armor and common weapons.
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