Coyotefolk (5e Race)

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Scales.png This page is of questionable balance. Reason: Not a super crazy race, but some of the power is a bit wonky. So this has 4 ASI when put altogether with base and subrace. That's on top of the 35 walking speed. If it were that and just the base traits, this would still be okay, not too versatile that it goes over even a half-elf. The things that push the envelope is something like pack tactics. Kobold was an official race with pack tactics... but they also had sunlight sensitivity. Also, this trait was removed in the updated version of kobold in MPMM. By itself, it wouldn't be too much a problem, but coupled with the abovementioned extant bonuses, then it gets a bit much. Cutting down on a score might even it out and make room for a flavorful ribbon trait, even. Opportunistic strike is similarly powered, but more allowing for attacks per round than advantage. Attuned to trickery gives blanket advantage on deception checks, which is a no-no. You want to avoid that and try to use situational advantage, generally. The second half about rolling against being charmed is interesting, but the wording on rest recharges is incorrect.


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Coyotefolk[edit]

With words as their weapons, they're armed to the teeth...
b9dbd59cde20a7621326b4440f9c963d.jpg
Image credit: Hax

Coyotefolk are slender, bipedal humanoids with bodies resembling that of a coyote, and who look quite similar to their wolfish cousins. Their entire body is covered in short fur ranging from black to blond, generally sporting mixtures of tan, black, grey, and reddish tints. Coyotefolk generally sport longer legs, bushy tails, and large ears, and have long, narrow muzzles. Coyotefolk are nimble, have sharp teeth and claws, and keen senses comparable to wolves, and are as quick as they are cunning.

Minds of the Wild[edit]

In their ancestry, Coyotefolk were one of many creatures born of the magic of the woods, raising feral creatures to a higher state of consciousness. These early peoples, beastfolk, created primitive civilizations alongside members of their genus, and continued to elevate their consciousnesses, but, Coyotefolk included, many beastfolk stay true to their wild natures as combative and territorial. As time passed, Coyotefolk grew distant from other canine beastfolk, as their societies failed to bridge their natural differences. And as the world grew older, some species of beastfolk remained in the wilds, keeping to themselves and remaining content in their simplistic lifestyles, but many Coyotefolk opted to integrate into modern societies, even if their animalistic reputations made that difficult.

Adaptable Opportunists[edit]

Coyotefolk in particular have a penchant for mischief and cunning. Being smaller than some of their canine cousins, they use their wits to survive, and are highly adaptable and resourceful. Today many Coyotefolk are scattered through the world, wild and urban. Most of these folk who remained in the wild formed small packs, and lived similarly to other beastfolk, but in a manner more secluded. Though, Coyotefolk are not inherently malicious or manipulative, they are known to be opportunists by nature, some opt to be performers, merchants, or charlatans, using their wit and charm for their own gain. Others live quiet, rather ordinary lives, opting not to draw attention. Coyotefolk are well adapted to both modern life, and life in the wild. Each Coyotefolk will have a different experience, but usually find it easy to adjust to their surroundings, regardless of their path in life.

Coyotefolk Names[edit]

Many beastfolk ancestors found their names in the wild, from various aspects of nature, such as plants, biomes, and geographical features. Usually, though, Coyotefolk names use sounds akin to the name of their race to differentiate them from other beastfolk, Ko, Yo, and Te, and sometimes reflect natural objects, like plants, biomes, or geographical features. Surnames are rarely used by wild Coyotefolk, so when urban Coyotefolk integrated with modern society, they adapted the surnames of those around them, leading to a wide variety of surnames amongst these folk. A Coyotefolk's surname could indicate what other cultures their ancestors interacted with. Beastfolk names are rarely attached to one's gender.

Coyotefolk Names: Peyote, Yovanni, Koren, Koda, Terrin

Coyotefolk Surnames: Windsor, Cysneros, Blackthorne, Emberlyn, Graves

Coyotefolk Traits[edit]

Your Coyotefolk character has the following traits.

Coyotefolk are quick, cunning, and adaptable folk. Born of the wild with varying ancestry, wherever they find themselves, these folk use their wits to make their way about the world.
Ability Score Increase. Your Charisma increases by 2 and your Dexterity increases by 1.
Age. Coyotefolk live shorter life spans than most humanoids, wild folk usually living for half of a century, and urban folk live one or two decades longer.
Alignment. Wild folk are in tune with the will of the wild, while urban folk live to the beat of the city. Overall, Coyotefolk tends towards chaotic or neutral alignments.
Size. Being smaller members of the beastfolk, they usually stand just below the height of an average human. Your size is Medium.
Speed. Your canine legs make you quite nimble. Your base walking speed is 35 feet.
Silver Tongue. Your cunning lets you read people well. You gain proficiency in the Persuasion skill.
Keen Senses. Your canine senses give you advantage on Wisdom (Perception) checks that rely on hearing or smell.
Agile Step. Your agility and quick footwork give you proficiency in the Acrobatics skill, and when you make a long or high jump, you can add your Dexterity modifier to the distance covered.
Languages. You can speak, read, and write Common, and speak one other language of your choice.
Subrace. Some Coyotefolk have adapted to the modern world, while others embrace their first homes, the wild. Choose one of two following subraces:

Wild Coyotefolk[edit]

Your Wild Coyotefolk character has the following traits.

Ability Score Increase. The harsh wilds have hardened your spirit. Your Constitution increases by 1.
Pack Tactics. Wild Coyotefolk fight in groups. When you have an ally within 5 feet of your target, you have advantage on attack rolls against that target.
Attuned to the Wild. You gain proficiency in one of the following skills of your choice: Nature, Medicine, or Survival.

Urban Coyotefolk[edit]

Your Urban Coyotefolk character has the following traits.

Ability Score Increase. You've learned from your time in the streets. Your Intelligence increases by 1.
Opportunistic Strike. Being around people gives you an instinctive knack for seizing opportunities in combat. When an enemy within 5 feet of you is hit by an attack from another creature, you can use your reaction to make a melee weapon attack against that enemy.
Attuned to Trickery. Your time around people has allowed you to refine your social cunning. You gain advantage on Deception checks and once per long rest you can roll a wisdom saving throw against being charmed with advantage.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 5'' +1d6 120 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

5.00
(2 votes)

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