Rainwing (5e Race)

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Scales.png This page is of questionable balance. Reason: So this thing is already large, which poses some mobility issues on a map already, ignoring the variant rule on large size PCs. These guys also have 30 flying AND climbing speed, no limit in any way. And then acid spitter is numerically stronger than the cantrip acid splash, with an added bonus of lowering AC. And then this thing can turn invisible from the get-go, which is a 2nd level spell, with no limit. These traits come together to make this race stronger than first party content.


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RainWings[edit]

Physical Description[edit]

Rainwings are small, colorful dragons that spit acid. If that wasn't frightening enough, they also have a habit of changing their scale's colors to either match their emotions or their environment, making them very powerful assassins, being able to melt them without a trace and attack from nowhere right out in the open in broad daylight.

History[edit]

In the past, RainWings were ruled by the RainWing royal family, but since all of Queen Grandeur's heirs were deemed unworthy of the throne, Grandeur merged her eggs with those of the tribe in hopes of finding a leader in spirit rather than blood. Grandeur's solution proved to be rather unsuccessful, as although Grandeur did eventually find volunteers, they were lazy, unsuccessful, and often selfish in their reigns. Grandeur decided that it would be the best for the tribe if each new ruler, including herself, was only to reign for one month at a time. Queen Glory, a more successful and worthy ruler, has now abolished that system and is currently the ruler of the RainWing Kingdom.

Society[edit]

RainWings tend to be pacifists who typically don't rush into fights, as shown when the NightWings captured them and experimented on their venom, although they likely have not always been this way. Instead of having a palace, like most tribes, the RainWing queen resides in an ordinary-sized hut usually decorated with flowers that other dragons can visit her in. They will line up and wait when they want to talk to the queen about something. Although RainWings are peaceful dragons, there could have been a time where RainWings were at war with another tribe, due to Grandeur hinting to Glory that she remembers when they used their camouflage to hide from enemies. In Darkstalker (Legends), Queen Lagoon said, "If we find another animus in the tribe, that would make us twice as powerful, which would be quite useful given how the MudWings and RainWings have been behaving lately.", implying that they once weren't the lazy, happy tribe they are considered to be now, although Queen Glory and some other RainWings have proven that not all current RainWings are as lazy as they seem. Queen Glory is queen of the RainWings and the NightWings.

RainWing Names[edit]

RainWings are normally named after plants usually flowers or food like coconut, fern and orchid, rain forest animals like toucan and chameleon, elegant synonyms of happy like magnificent and glory, and weather like sunbeam and droplet.

Male: Vine, Mangrove, Jambu, Coconut, Chameleon

Female: Orchid, Glory, Kinkajou, Fruit Bat, Elegance

Rainwing Traits[edit]

Design Note: Perspective players may want to check out large player characters and oversized variant rules.

Rainwings, the masters of the jungle and color.
Ability Score Increase. Your Dexterity score increases by 2 and your Strength score increases by 1.
Age. Rainwings typically mature at 7 and live to be over 150 years old.
Alignment. Rainwings are calm creatures who rarely mean anyone any harm, just the dragons that penetrate their boundaries. Their alignment is normally neutral.
Size. Rainwings are about 15-17 feet tall, 19-20 feet, nose to tail. Rainwings range from 1250 pounds to 1650 pounds. Your size is Large.
Speed. You have a base walking speed of 30 feet. You additionally have a flying speed of 30 feet and a climbing speed of 30 you can also swing on branches using your tail.
Acid Spitter. You have fangs that can shoot acid from! As an action, you can spray acid at a creature you see within 10 feet of you. The creature must succeed on a Constitution saving throw (DC = 8 + your Dexterity modifier + your proficiency bonus) or take 1d8 acid damage. If they fail this save by 5 or more, the target's AC is lowered by 1 until the end of their next turn. It also melts anything organic such as flesh and leaves.
Claws. You have claws! You can make unarmed strikes attack with these natural weapons. If you hit with them, they deal piercing damage equal to 1d4 + your Dexterity modifier instead of the traditional bludgeoning damage.
Camouflage. You can change your scales to match the color of your surroundings or your emotions. You are proficient in the Stealth and Intimidation skills. You can also turn invisible.
Tail. you have a tail that has a reach of 15 feet you can use to open doors, chests and stuff but can't use weapons or be used for the hand part's of a spell.
Languages. You can speak, read, and write Common and Draconic.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
16′ 0'' +2d12 lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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