Pangilofolk (5e Race)

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Scales.png This page is of questionable balance. Reason: While not super overly powered, the race has a high AC base trait, higher than 13 base, which is about the highest in official content. At this point, it should be given tortle's AC, which does not take dexterity into account. It also gets superior darkvision and burrowing speed to be used at will, so you can gain cover almost automatically in the right terrain. This combined with the other traits make the race feel a bit over first party content in some ways.


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Pangilofolk[edit]

We are the guardians of the deep earth and the ancient trees. Our scales shield us, our claws protect us, and our hearts beat in rhythm with the land we defend.

Physical Description[edit]

Pangilofolk are humanoid creatures with features reminiscent of pangolins. They possess tough, overlapping scales covering their bodies, which provide natural protection. Their hands and feet end in strong claws suitable for digging and climbing. Pangilofolk have a long, flexible tail, which aids in balance and can be used in combat. Their heads are elongated, with small, sharp eyes and a narrow snout.

History[edit]

Pangilofolk trace their origins to ancient times when the world was young and untamed. Legend has it that they were created by deities of earth and protection, tasked with guarding the natural world from those who would exploit it. They emerged from the depths of the earth, burrowing through rich soils and ancient roots to establish their first settlements. Their connection to the land runs deep, as they learned to live harmoniously with the forests and mountains that surrounded them.

Over the millennia, Pangilofolk honed their skills in crafting and burrowing, creating intricate underground cities that melded seamlessly with the natural environment. They mastered the arts of camouflage and defense, using their scales and claws not just for protection but also as tools for survival. Their society flourished in the hidden corners of the world, far from the prying eyes of other races.

As civilizations grew and empires clashed on the surface, the Pangilofolk remained steadfast in their isolation. They maintained a wary neutrality, preferring to observe rather than intervene in the conflicts of others. Despite this, they cultivated trade and alliances with those who respected their boundaries and shared their reverence for nature.

Society[edit]

Pangilofolk society revolves around their deep connection to the earth and their communal way of life. They live in tightly-knit communities nestled within dense forests or hidden beneath the earth in elaborate burrow complexes. Each community is led by elders who possess wisdom gained through centuries of living in harmony with nature.

Community defense and secrecy are paramount to Pangilofolk society. They are adept at constructing hidden entrances and defensive traps around their settlements, relying on their natural armor and burrowing abilities to protect their homes. Despite their defensive mindset, Pangilofolk are hospitable to those they trust, offering warm shelters and provisions to travelers who respect their customs and lands.

Their culture emphasizes mutual cooperation and respect for the natural world. Pangilofolk often gather for communal rituals and celebrations that honor the changing seasons and their deities of earth and protection. Artisans among them craft intricate jewelry and tools from materials found in their surroundings, showcasing their craftsmanship and reverence for their environment.

Pangilofolk value personal independence and the ability to contribute to their community. They prize skills such as hunting, tracking, and herbalism, which are crucial for survival in their natural habitats. While they generally prefer to remain hidden from the affairs of other races, some Pangilofolk are driven by curiosity or a sense of duty to explore the world beyond their borders.

Pangilofolk Names[edit]

Pangilofolk names often reflect nature and their connection to the earth. They have a single given name and a family name. Given names are used within their communities, while family names are used formally or in interactions with other races.

Male: Togmar, Krasha, Balik, Frendol, Grakar

Female: Zari, Mena, Polla, Frina, Kasha

Family:Earthshield, Stoneburrow, Rootguard, Deepdigger, Ironclaw

Pangilofolk Traits[edit]

Pangilofolk, descendants of guardians forged by earth deities, possess scales and claws for defense, a burrowing instinct, and heightened senses.
Ability Score Increase. Your Constitution score increases by 2.
Age. Pangilofolk reach maturity around 20 years and live up to 100 years.
Alignment. Pangilofolk tend towards lawful alignments, valuing order, community, and protection, but individuals can vary widely in alignment.
Size. Pangilofolk are medium creatures, standing between 5 and 6 feet tall and weighing around 150 to 200 pounds.
Type. Beast
Speed. Your base walking speed is 30 feet. Your burrow speed is 10 feet.
Superior Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Natural Armor. Due to your scales, you have a natural AC of 15 + your Dexterity modifier your Constitution modifier.
Burrower. You have a burrowing speed of 10 feet. You can use this speed to move through loose earth or sand, but not solid rock.
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier.
Scent of Danger. You have advantage on Wisdom (Perception) checks that rely on smell.
Languages. You can speak, read, and write Common and Terran.
Subrace. Choose between the Forest Pangilofolk, Mountain Pangilofolk, Desert Pangilofolk and Swamp Pangilofolk subraces.


Forest Pangilofolk[edit]

Ability Score Increase. Your Dexterity score increases by 1.
Forest Camouflage. You have advantage on Dexterity (Stealth) checks made to hide in forested terrain.
Tree Climber. You have a climbing speed of 20 feet.
Forest Guardian. You know the druidcraft cantrip. Wisdom is your spellcasting ability for this spell.

Mountain Pangilofolk[edit]

Ability Score Increase. Your Strength score increases by 1.
Mountain Stamina. You have advantage on saving throws against exhaustion caused by extreme cold and high altitudes.
Rock Climber. You have a climbing speed of 20 feet.
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Desert Pangilofolk[edit]

Ability Score Increase. Your Wisdom score increases by 1.
Desert Endurance.. You have advantage on saving throws against exhaustion caused by extreme heat.
Rock Climber. You have a climbing speed of 20 feet.
Sand Strider. You have a burrowing speed of 15 feet in sand and loose soil.
Survival Instincts. You have proficiency in the Survival skill.

Swamp Pangilofolk[edit]

Ability Score Increase. Your Constitution score increases by 1.
Swamp Walker. You can move through nonmagical difficult terrain made of mud or plants without expending extra movement.
Disease Resistance. You have advantage on saving throws against disease and being poisoned.
Amphibious. You can hold your breath for up to 15 minutes.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 10'' +2d8 140 lb. × (5) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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