Bloodbeast (5e Creature)

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Bloodbeast[edit]

Medium humanoid, aberration., chaotic evil


Armor Class 15 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 45


STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 19 (+4) 19 (+4) 15 (+2) 11 (+0)

Saving Throws Con 7
Proficiency Bonus +3
Damage Vulnerabilities poison.
Damage Immunities necrotic, radiant, slashing, piercing.
Condition Immunities paralyzed, petrified, prone.
Senses passive Perception 12, darkvision 120 ft
Languages deep speech
Challenge 6 (2,300 XP)


Amorphous.The bloodbeast can move through a space as narrow as 1 inch wide without squeezing.


Hybrid Nature. The bloodbeast has two creature types: humanoid and aberration. It can be affected by an effect if it works on either of it creature types.

Made from Blood. Whenever a creature is reduced to 0 hit points within 10 feet of the bloodbeast, the bloodbeast regains hit points equal to twice the creature's number of maximum hit dice, provided the creature has blood.

ACTIONS

Multiattack. The bloodbeast makes four Claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 1d6+3 slashing damage, and the target must succeed on a DC 12 Constitution saving throw or take 2d8 necrotic damage and have its maximum hit points reduced by the same number. A creature that succeeds on the saving throw takes half damage and doesn't have its hit points reduced.

Extract Blood (1/Day). The bloodbeast magically pulls on the vitality of the creatures around it. Each creature of the bloodbeast's choice within 30 feet of it must succeed on a DC 15 Constitution saving throw or take 7d6 necrotic damage, and the bloodbeast regains up to half its hit points. On a succesful saving throw, a target takes half as much damage. A creature that has no blood is immune to this effect.


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