5e Bard Spells

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Bard Spells

0-Level Spells

  • Arcane Deflection With a wave of your hand, you create a barrier of arcane energy to deflect attacks.
  • Furious Charge You create a shield of force on your shoulder and ram it into your foes.
  • Radiant Song You touch a creature and cause an eerie song to play, warding away danger.
  • Spectral Shield You invoke a minor protective force to grant yourself a +2 bonus to your AC.
  • Blue Death You force a creature into believing they are in a life-or-death situation.
  • Chloromorpho You change the color of a touched object or willing creature for the duration of this spell.
  • Concealment Creatures must make a Wisdom save to notice a specific, small item magically guised on your person.
  • Deepen Shadows Remove the light from a 10 foot cube and cause the area to become darker.
  • Grain of Sand Make grains of sand appear to be grains of wheat.
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
  • Shadow Garrote With a subtle gesture you carve a slice of shadow from the air around you and cast it toward your foe. It wraps around the creature's neck and squeezes the life from it.
  • Shadow Mist You conjure an illusory swarm of inky black clouds.
  • Warding Flare You throw up your hand to create a flash of light and distract a creature that is attacking you.
  • Amanuensis You point at the writing and then move your hand as though holding a stylus or quill. As you intone the spell, the script appears on a sheet of paper close at hand.
  • Arcane Blade Imbue a weapon with arcane energy.
  • Cleanse Wound A cantrip that provides healing? What is this madness?
  • Combat Nab The caster can run up to a target and grab some small thing from them that is not well attached.
  • Elemental Edge Alter the elemental properties of an equipped weapon, changing its damage type
  • Erasure You can paint over the body of your target, erasing parts of it.
  • Fizban's Fabulous Fashion
  • Floating Figment You suspend all held items in the air, as if the items are unaffected by gravity.
  • Glass Form Manipulate the properties of a large piece of glass
  • Inferno, Mace
  • Inferno, Quarterstaff
  • Lengthen Gladius Elongates a Roman Shortsword into a Javelin.
  • Lucky Coin Tossing Toss around a coin for a small boost to luck!
  • Magic Card Turn ordinary playing cards into deadly weapons.
  • Minor Stasis A light object or creature is stopped in time until touched.
  • Origamist Create magical origami.
  • Poisoned Blade You coat your weapon with a deadly poison created by magic.
  • Selo's Accelerando A percussive marching beat echoes across affected creatures, hasting their movements slightly for the duration of the performance.
  • Slip Removes friction from a small area.
  • Spectral Throw Throw a ghostly duplicate of your melee weapon.
  • Splitting Chords A short-ranged musical attack
  • Step Up You slightly hasten your own movement, or the movement of another creature within range.
  • Summon Umbra Summon the aspect of Umbra onto your blade to channel its dark power
  • Sunder Generate minor destructive vibrations with a touch
  • Temporal Surge You give up some of your time and grant it to an ally.
  • Unhinged Willpower Transform your sheer willpower into a damaging force.
  • Venom Strike Your blade is coated in a crippling neurotoxin
  • Weapon Shift A melee weapon you are wielding transforms into a nonmagical melee weapon for the duration.
  • Weld Weld metal together with just a touch
Needs Work

1st-Level Spells

  • Arcane Shroud Arcane energy surrounds you to minimize physical damage.
  • Armour of Jenova You summon a colourful aura of aberrant energy around you that harms creatures close to you.
  • Begone Thot, Variant In the wise and eternal words of Jesus, whose words are kept alive through the scriptures of the Thot Patrol, "If she breathes, she's a thot."
  • Block Seed Prevents conception.
  • Brand Don't touch my stuff!
  • Endure Elements Protection from normal environmental hazards.
  • False Blade Afraid your 9th level spell might actually kill someone? Well no more!
  • Magical Deflect Weaken spells that hit you.
  • Mark This is mine, and we both know it.
  • Repel Pushes any Large or smaller creature or object away from you to a certain distance.
  • Resistance, Variant The targeted creature can add 1d4 to a Saving Throw once before the spell ends.
  • Shield of Stasis You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
  • Suppress Pain
  • Surge Accelerates a creature's action to a bonus action.
  • Air Wave With a swing of your weapon, you attack a target within range with a wave of cutting air.
  • Attract Summons a Small or Tiny object that you can see to yourself.
  • Bakudo 8 Bakudō #8. Seki (斥, Repulse; "Repulsion") is a Kidō spell.
  • Blue Shield Basically a ridable Tenser's Floating Disk.
  • Bound Weapon, Variant You create a weapon of your choosing to bind to yourself.
  • Call Bird Call one bird to aid you as a pet.
  • Conjure Ammunition Conjure a handful of ammunition.
  • Create Air Creates fresh air around target and up to 2 other creatures.
  • Create Building Creates a building whose size varies depending on the level casted at.
  • Drop Bass Drop the bass. On their head.
  • Earthen Servant You summon a small creature made out of earth.
  • Eihwaz the Yew Rune Eihwaz is a earthly rune with domain over both healing and poison.
  • Fitzmyr's Sage Hands A modified version of the mage hand cantrip, by a kenku wizard. Effective for use of offence, utility, and defense, but not the best at any of them. An all-rounder for 1st level spells.
  • Healing Mist
  • Hot Dogs
  • Hyetomancy Conjure localized rain around yourself.
  • Icy Weapon You freeze the air around you to create a weapon of pure ice.
  • Magic Scimitar
  • Magnet Orb You conjure an orb that pulls foes towards it.
  • Minor Distortion In the grand scheme of things, we make many choices. Where exactly we stand, how we move when we see a sword being swung at our head. Sometimes, you're standing in the perfect spot to mitigate a hit you take. Through the use of magic, one can instantly move themselves to said spot as if that were the choice they'd made.
  • Mordenkainen's Buzzing Bee Conjure a small phantasmal bee to annoy opponent spellcasters
  • Planar Calling You summon creatures from other worlds to fight by your side.
  • Punishing Pitchfork With a flourish, you strike your weapon downward into a portal that forces a necrotic pitchfork to hit an opponent in range.
  • Rewind Want to go to that spot you were in 6 seconds ago? Go right ahead with this spell!
  • Shell Kick
  • Spell Blade You conjure a blade of force in your free hand.
  • Strengthening You fill a creature with the determination to fight.
  • Summon Garlic Bread Summon Garlic Bread
  • Summon Weapon Summon a weapon or object from a pocket dimension into your hand.
  • Uncanny Outfitting Any armor or attire you are wearing is instantly doffed, and at your option any armor or attire stowed on your person is instantly donned in its place.
  • Veitch's Marvellous Letter You conjure a letter with up to 150 words written in it. It flies to a target that you designate at a speed of 6 mph.
  • Wrecking Squall Creates a protective sphere of air
  • Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
  • Know Recipe Learn how to cook a dish
  • Know Thy Foe A spell that lets the caster peer into the defenses of their target.
  • Minor Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
  • Morgrave's Clear Mind You embed a psychic mote in a creature's mind and force it to broadcast its thoughts to those nearby.
  • Speak with David Allows you to speak telepathically with David's past present or future.
  • Truer Strikes
  • Bakudo 30 Bakudō # 30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam is a Kidō spell.
  • Bakudo 4 Bakudō #4: Hainawa (這縄, Crawling Rope; "Slithering Rope") is a Kidō spell.
  • Begone Thot By denouncing the thot-hood of an enemy one may strike them down with lightning.
  • Black Snow You create a sphere of dark snow that is laced with acid in a 10-foot sphere centered on you.
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Cyclone A spell that sends a cylinder of air around an area moving creatures about.
  • Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
  • Frost Breath You blow a critically cold cloud of frost at your enemies.
  • Hado 1 Hadō #1. Shō (衝, Thrust) is a Kidō spell.
  • Hado 4 Hadō #4. Byakurai (白雷, Pale Lightning) is a Kidō spell.
  • Healing Dagger Creates a shining dagger which heals those that gets hit by it, instead of inflicting damage.
  • Healing Wind You speak a word of power, and gentle wind envelops any number of creatures of your choice that you can see within range.
  • Homing Shards why is it that every time you use your "magic water" I end up getting soaked?
  • Icicle Crash With a loud smashing sound, you shower the area in front of you with shattered ice.
  • Kiss of the Petals You create a pretty cone of projectiles which can nonlethally disable your opponents.
  • Last Words Go out with a witty one-liner and a bang. Or just a bang, that works too.
  • Notes of lesser death You go crazy on your musical item and lose control of your body.
  • Paralysis Blow You summon black flames on your weapon.
  • Pixie's Gale Evoke the power of wind to fling creatures and objects away from yourself.
  • PK Fire (5e spell)Earthbound’s PK fire, A short ranged evocation with a supportive roll.
  • Push Your enemy is blasted in the face with sheer kinetic force.
  • Step Into Darkness Shift through darkness with pretanutral speed.
  • Tri-Element Deals Lightning, Fire, then Cold damage to a target
  • Water of Life A creature you touch, which must be in a body of running water, regains a number of hit points equal to 1d12 + your spellcasting ability modifier.
  • Amorphous Pixie Channeling your magical flow you animate a small portion of helpful glowing dust
  • Calder's Starry Sky You project a map of the stars into the air.
  • Color You permanently change the color of cloth, leather, or any other inanimate object.
  • Elonia's Glamour
  • Hallucinate You choose a creature you can see within range and make them see a sound or an image that lasts for the duration.
  • Horrific Visage You choose a creature within range and reveal the horrors of the void to them.
  • Hush You touch a creature and imbue it with silence.
  • Illusionary Box A paradise in a box!
  • Muffle A spell that hushes a creature, making it more difficult to detect.
  • Obscure Illumination Obscures a light source so one may see in the dark without either giving one's position away or resorting to darkvision-like solutions. Unlike darkvision, one can distinguish colours (as permitted by the torch's quality of light)
  • Placebo Grants temporary relief and protection from harm and ailments.
  • Silhouette Cause a creature to appear as a stark black silhouette of itself
  • Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
  • Sound Bubble Create a membrane that blocks the transmission of sound
  • Ventriloquism Make your voice appear to come from somewhere else.
  • Animate Shadow You bring to life the shadow of a creature you can see within range.
  • Bodysnatch Turn a corpse into a disguise
  • Cell Decomposition You cause a creature's cells to gradually deteriorate.
  • Death Grip You seize the essence of a creature in range and pull it towards you.
  • Life Sap Drain health to transfer to allies
  • Nauseate One creature that you can see in range has an extremely distorted vision for one turn in addition to a horrible stomachache.
  • Palpitate Forces a creature's heart to stop and restart suddenly
Needs Work

2nd-Level Spells

  • Angel Beat You begin singing a melodious tune with a voice gifted by the gods, you fill your whole team with health and the vigor to fight longer and harder.
  • Bound Item An Item you have previously bound returns to you from a long distance.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Dancing Rune Weapon You conjure a ghostly replica of your weapon, which hovers alongside you.
  • Drizonym's Spectral Dagger Chuck spectral daggers really far.
  • Implode Poison You conjure a strain of poison within a creature you can see within range, which then explodes within the target
  • LSD Arrow An attack packed full with psychedelic poison.
  • Moving Platform A rock is thrown and grows into a platform that can support up to 3 average sized humanoids.
  • Soul Gem You capture a creature's soul in a gem.
  • Steal You attempt to rob a creature you can see within range of one of its possessions.
  • Storm Shield A shield of lightning protects you from harm, and harms those who would harm you. (Basically a stronger version of Shield
  • Summon salesman You wave your hand and a friendly-seeming Genasi appears.
  • Summon Smith Will Smith will give your opponent a smack.
  • The Juice is Loose 1973 NFL MVP Orenthal James Simpson shows up to help.
  • Tydellbub's Instant Latrine A useful spell for non-combat emergencies.
  • Bone Lore Hold a piece of bone. The spell brings to your mind a brief summary of the significant events in the life of the creature it came from.
  • DeLiszt's Dirty Little Secret Reveal something the target would prefer to remain unknown.
  • Detect Amount This spell tells you how much of a kind of object or creature is within the bounds of a specified area.
  • Determine Lineage This spell determines the lineage of a creature back several generations.
  • Locate Portal Locate a existing portal in a crystal shell.
  • Telepathic Message You send a telepathic message to any single creature in sight.
  • Bakudo10 Bakudō #10. Geki (撃, Strike) is a Kidō spell.
  • Beguile Person You attempt to charm a humanoid you can see within range, which can only resist with the force of its personality.
  • Call of the Sussura Undead creatures within range fall into a trance.
  • Concussion There ain't nothing like a magically induced concussion to remove an opponent from the field!
  • Daze Monster You patch together a complex string of disconnected or contradictory thoughts before causing them to fill a creature's mind, briefly dazing them.
  • Heartbreaker Happy Valentine's Day! You attempt to charm a humanoid you can see within range with a literal chest-piercing blow.
  • Lesser Mind Blast Using one's mind to blast an enemy's mind into submission
  • Omen A way to give a creature cryptic messages via dreams.
  • Provoke You compel a creature to focus its attacks on you.
  • Retributive Shock
  • Black Storm Barrage an area with dark energies.
  • Bone Shield Create six bones that spin and float around you. Each with an innate will to block for you.
  • Critterkill When you need to clear the tavern floor...
  • Death’s March Letting loose a bolstering cry, your allies are imbued with newfound durability.
  • Remove Breath Force the air right out of someone's lungs.
  • Tears of Freyja Quickly bring back dying comrades.
  • Thirsting Blade On a hit, the target suffers the attack's normal effects as well as 2d6 necrotic damage. You regain a number of hit points equal to the necrotic damage inflicted by this spell.
Needs Work
  • Explosion of happiness Fire a ray of happiness.
  • Heal Minor Injury You imbue a creature you can touch with healing magic to heal minor lasting injuries. The target also regain 1d10 plus your spellcasting modifier in hit points.

3rd-Level Spells

  • Rejuvenation A spell the heals lightly but for quite some time.
  • Stasis You attempt to put an attacking creature or projectile near you into stasis.
  • Syncopate Reduce a spell to a significantly weaker state.
  • Warrior’s Blessing Give target resistance to either bludgeoning, piercing, or slashing damage.
  • Aura of Blades You conjure up a barrier, around yourself, made up of small spinning blades to harm and protect.
  • Bakudo21 Bakudō #21: Sekienton (赤煙遁, Red Smoke Escape) is a Kidō spell.
  • Bakudo37 Bakudō # 37: Tsuriboshi (吊星, Suspending Star) is a Kidō spell.
  • Chorus of Awe A heavenly chorus which bolsters the resolve of your allies.
  • Chorus of Destruction A heavenly chorus which shatters the minds of your foes with its sheer awesomeness.
  • Convalescence A wave of warm, blue healing energy washes over a creature within range, healing its wounds.
  • Ghostly Clone You create partly visible clones of yourself to fight for you.
  • Glyph of Teleportation Teleportation has always been one of the more useful bits of magic and mages are always looking to improve on it. This method while simple is fairly versatile.
  • Heavenly Prison You create a cube-shaped heavenly prison around a creature you choose within range.
  • Invoke Wolfgeist You summon the spirit of a slain Werewolf.
  • Raksha's Wash Cycle By forming a summoning circle, an item is transported to a different dimension for cleaning and purification, potentially with a chance of drastic failure, and the cost of it being a free service.
  • Scatter Banish You attempt to send one creature to a location within 60 feet. The target must succeed on a Charisma saving throw or be teleported.
  • Sheer Heart Attack A spell that deploys a small heat-seeking drone that explodes when it reaches its target.
  • Something Gives you something.
  • Teleport Slash Summon an ethereal blade capable of slicing through space to hit its target.
  • Wrath of Morass Summon a carpet of moss that, when disturbed, releases toxic spores and slows those who dare trek within.
  • Analyze Creature Figure out how tough something is!
  • Ancestral Recall Connect with the past for temporary access to new spells
  • Astromancy
  • Coin Lore Hold a coin. The spell brings to your mind a brief summary of significant transactions in which the coin was involved.
  • Fly Eye This spell allows the caster to see 360 degrees around itself.
  • Local Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents, not its exact location.
  • Retrocognition Predicting the future is so cliche. Allows the user to predict the past.
  • Seeking Blade This one's got your name on it.
  • Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
  • Yuya's Tracking Spirit Summon a spirit to lead you to someone
  • Blow Mind Blow everybody's mind
  • Control Living Skeleton Control the internal skeleton of a living creature
  • Crushing Despair You cause crushing despair that dampens the spirts of those hit.
  • Dire Charm You magically infect a living creature with murderous impulses, unless that creature makes a successful Wisdom saving throw.
  • Emyhr's Rhyme You recite a puzzling, cryptic rhyme and force a creature to ponder it for some time.
  • False Ballad A spell based off the False Hydra ability.
  • Good Hope This spell instills powerful hope in those around you, relieving them of their worries.
  • Intensify Emotions You attempt to create strong emotions in a group of people.
  • Lesser Zone of Euphemisms Twisting the framework of communication itself, you create a space where proper etiquette is compulsory.
  • Lock of Guilt A lock that attaches itself to the hearts and souls of the guilty.
  • Melody of Lasting Start up a rousing song that you can sing for hours on end to keep up your spirits.
  • Mind Wipe Remove a creature's memory of the last ten minutes.
  • Porghum's Painful Pun You make a horrid but insightful play on words.
  • Selective Invisibility The caster has gained the ability to erase their image from another creature’s mind.
  • Shard of Hope You cause motes of light to radiate from an ally, strengthening the resolve of allies.
  • Youngblood Give someone a refreshing de-aging brain massage. Also, you can decrease their mental age if you want to.
  • Blinding Heal Cleansing wounds with blinding light.
  • Coned Blast A blast in a 30 foot cone from you dealing 6d6 force damage.
  • Emerald Splash A cone of magical emeralds that cut their targets. No one can deflect it.
  • Great Lightning Spear A miracle that launches a great spear of lightning. Said to be the legacy of an ancient clan whose leader was revered as the God of Sun.
  • Heal Major Injury Powerful restorative magic capable of reversing great wounds.
  • Lightning Spear You create a bolt of lightning in your hand, similar in shape to a spear and hurl it at a creature or object within range.
  • Mass Arcane Cure With the power of the arcane arts of a Magister you can heal more than 1 creature at a time
  • Reverb A spell that bombards your target with sounds.
  • Snap Into a Slim Jim Please, Slames James is my father. Call me Slim.
  • Sound Burst You emit a concussive sound wave, damaging creatures within the area.
  • Sticky Fingers A spell that summons a zipper that can aid you.
  • Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
  • Sunspark You create a brilliant, blinding glowing orb to illuminate the way before you.
  • Chameleon You change yourself to blend into your environment.
  • Fade Immediately after taking damage, you fade from view and become harder to hit and locate.
  • Fool's Speech You touch up to eight willing creatures. Creatures affected by this spell gain the ability to speak in a secret language that is incomprehensible gibberish to all other creatures.
  • Ghostly Encirclement You create 13 images of yourself encircling up to 3 creatures within 5 foot proximity. Which one is the real one?
  • Greater Disguise Self
  • Other A spell that makes you appear as another creature to divination magic.
  • Shadow Evocation You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 2nd level or lower.
  • Death’s Caress Create a deathly aura that gives your allies increased attack power.
  • Vampiric Blade With a successful melee weapon attack, this spell drains the life from an opponent
Needs Work

4th-Level Spells

  • Elemental Blessing Rune Places a rune on an ally or willing creature that grants elemental immunity and elemental damage of caster's choice.
  • No U Sends any spell cast at you back at the caster lmao
  • Veil of Compressed Time Closing your eyes and outstretching your arms and muttering a few Astral words a blue glow envelops your entire body, this extra layer constantly shifts to where any impact is found.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
  • Acquire Attendant You gain the service of a humanoid attendant.
  • Bakudo77 Bakudō # 77: Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air) is a Kidō spell.
  • Diamond Storm A cone of diamonds shot into the air at your enemies to tear them apart.
  • Invoke Boargeist You invoke the spirit of a slain Wereboar.
  • Zantetsuken You teleport to an enemy and slash them with a blade, rending them apart.
  • Atum's Guidance Is this a spell that lets you read your opponents' souls for truth? YES! YES! YES! YES! YES! YES!
  • Dowse Location You create a tool which guides its holder to the location from which you cast this spell.
  • Hermit's Wisdom A spell that brings forth knowledge and wisdom, through purple vines that extend from the spellcaster's arms.
  • Riddle’s Reenactment Animate some puppets in order to gain insight into an event
  • Instrument of Life A spell which whenever an ally hears it, it gives them life but if an enemy hears it, it gives them death.
  • Message Connected
  • Mind Blast You emit a psionic blast in a 5 foot radius around yourself.
  • Minor Mark Sigils appear to bolster a target creature in one of several ways.
  • Radiant Aura A brilliant light erupts from your hand, rejuvenating your allies and castigating your enemies.
  • Shadow Hand A hand that reaches from the shadows to leach life from your opponent.
  • Wrath of the Gods Throw back foes with primal force.
  • Echoes Choose one creature you can see within range. For that creature, every sound is amplified and reverberates with distressing loudness.
  • Fool's Gold You touch a pile of up to 150 copper coins or an object made out of copper, brass, or bronze, you turn them into gold.
  • Instant Audience
  • Mirage
  • Mirage of Despair You affect one target in range that you can see. That target must make a Wisdom saving throw. On a failed save, the creature sees everything around it in the worst possible light.
  • Poof When a hostile creature approaches you, you momentarily become invisible.
  • Split Causality Using the Astral Energy that flows around all creatures you can temporarily split the conscious mind from the instinctual mind.
  • Zone of Silence
  • Control Air Manipulate air to your advantage
  • Enroot Casting this spell will make you enemies one with the forest.
  • Gender Bend Forcefully change the gender of the target
  • Golden Wind A spell that imbues life into whatever you touch.
  • Leafify Transform a Large or smaller unattended object into a Tiny, pocket-able leaf.
  • Marty’s Miraculous Self Improvement Improve upon a few of your weaknesses.
  • Might of Giants A creature you touch gains the strength of a giant for a limited time.
  • Pebble Blink Blink with the party to the place where you picked up a pebble earlier in the adventure.
  • Softwood Choose one humanoid you can see within the spell's range. The target is encased in a layer of wood.
Needs Work

5th-Level Spells

  • Bhahoozun's Maddening Gale Use the power of wind to make your opponents go insane
  • Create Portal Creates a portal in a crystal shell for a ship to pass through.
  • Petty Wish Cast a petty wish to fill some small desire of yours
  • Riddle You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
  • Bakudo58 Bakudō # 58: Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) is a Kidō spell.
  • Direct Strike You gain insight into the target's defenses, making it easier to land critical hits.
  • Compel Suicide You compel a creature to kill itself.
  • Control Person You control the mind of a humanoid, which can only resist with the force of its personality.
  • Mind Fog Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it.
  • Reverse Morality Flips the target's alignment.
  • War Song You breathe in, and begin a chant which can make any man a willing fighter.
  • Astral Release Harness the planar disruption caused by the severing of a soul for a last-ditch effort to destroy your enemies.
  • Bakudo62 Bakudō # 62: Hyapporankan (百歩欄干, Hundred Steps Fence) is a Kidō spell.
  • Eternal-Force Blizzard You unleash magic emulating eternal cold, solidifying the very air itself momentarily, threatening to deep-freeze even the souls of creatures caught within.
  • Exploding Spaghetti Meteor You summon a giant flaming bowl of spaghetti from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Final Move Fall unconscious to protect allies, or to destroy enemies.
  • Mùspelflame You summon a comet from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Resonant Shockwave Fire an ultrasonic projectile that creates a deadly explosion of sound.
  • Sunlight Spear One of the ancient original miracles, that launches a spear of sunlight.
  • Thaumic Irridiation Blast a line of magical radiation that disintegrates its unfortunate victims.
  • Inflict Exhaustion A port of 3.5's ray of exhaustion with a different name
  • Mourning Mist You evoke a cloud of gray mist, which horrifically transforms any creature it comes in contact with.
  • Soul Tap You tap a creature's soul, causing physical and mental disorientation.
  • Withering/Burning A terrible curse that inflicts mortal dependence on light or mortal aversion to light.
Needs Work

6th-Level Spells

  • Gather Instantly bring selected creatures to you.
  • Talisman of Summoning You touch a nonmagical piece of jewelry, and enchant it with the power to summon yourself.
  • Bone Telling Throw bones and see what you get!
  • General Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
  • Locate Remains You sense the direction to the remains of a creature, as long as some portion of the remains is within 1 mile of you.
  • Dancing Plague You lead a crowd in a frenzied, deadly dance.
  • Forget Cause someone to forget about something.
  • Greater Zone of Euphemisms At your word, reality is purged of all rudeness and negativity
  • Lucky Charm Choose up to twelve creatures of your choice that you can see within range. For the duration, each creature gains a +1 bonus to AC, attack rolls, ability checks, and saving throws.
  • Mass Mind Wipe
  • Mind Switch You attempt to take control of a nearby living creature, forcing your mind and soul into its body, and its into yours.
  • Energy Burst You unleash a wave of bright searing energy all around you.
  • Guardian of the Living A creature of your choice that you can see within range and that took damage during this turn regains hit points equal to 5d8 + your spellcasting ability modifier.
  • Ijuyr's Symphony A rousing song that heals and invigorates allies.
  • Sympathetic Vibrations By attuning yourself to a freestanding structure such as a building, bridge or dam, you can create a damaging vibration within it.
  • Aura of Invisibility Magic wraps around you and your surrounding allies, hiding them from the view of others.
Needs Work

7th-Level Spells

  • Teleport, Variant This spell instantly transports you and up to eight willing creatures of your choice within 10 feet, to a destination you select. This is a simplified variant of the standard teleport spell.
  • Ensemble of Elegance Create a sphere of haste, everyone inside working in a perfect rhythm.
  • Greater Geas You place a magical command on up to 6 creatures within range that are currently facing you.
  • Last Laugh Your enemy dies of its own laughter.
  • Power Word Pacify You utter a word of power that can compel one creature that you can see within range to immediately cease hostile actions.
  • Shadow Duel For when you want to fight one-on-one or in a group with no outside interference.
  • Cacophonic Shield Shield yourself from sound and your enemies using magical sound
  • Delayed Blast Time Bomb A beam of white light flashes from your pointing finger, then slowly goes away as a small bead floating in the air up to 5ft or on the ground
  • Fire Tornado You create a swirling large tornado of fire around you.
  • Golden Experience Golden Experience! A spell that causes life energy to overwhelm your target's senses.
  • Major Mark Sigils appear to bolster a target creature in one of several ways.
  • The Hand ZA HANDO! This spell allows you to turn your hand into a space removing weapon.
  • Resurrect Skeleton You touch the skeleton of a dead creature that has been dead for no more than a century, that didn't die of old age. If its soul is free and willing, the creature returns to life with all its HP.
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8th-Level Spells

  • Lazarus Pit You summon a pit full of green liquid that has healing and rejuvenative properties.
  • Moody Blues A retro-cognition spell that allows one to see a replay of past events.
  • Control Monster You control the mind of a creature, which can only resist with the force of its personality.
  • Greed You corrupt the heart of your enemy, giving them a crippling weakness for wealth of all kinds.
  • Mute
  • Power Word Forget You utter a word of power that can compel one creature you can see within range to forget an event.
  • Power Word Sleep You speak a word of power that can compel a creature to sleep.
  • Energy Rupture You choose a creature to absorb energy until it ruptures out from them in an explosion of force.
  • Power Word Crash You disconnect a creature from the matrix of reality.
  • Silver Bullets of Paradise By channeling the power of the divines, you damage enemies or heal allies with eight bullets of silver energy.
  • Soul Sunder Cut a soul's silvery cord to its body, snuffing out its life.
Needs Work

9th-Level Spells

  • A Comedy of Errors This spell twists fate against your target. Turning even the most cunning opponent into a bumbling buffoon
  • Knowledge Instant knowledge floods your mind.
  • Beckon Kraken Command a kraken to come to your aid.
  • Boy II Man's Curse RO! SHAM! BO! A spell that saps the life energy from creatures you beat in Rock, Paper, Scissors.
  • Brain Wash implant fake memories in a creature you’re touching.
  • True Mind Switch You attempt to take control of a nearby living creature, permanently forcing your mind and soul into its body, and its into yours.
  • Bites the Dust Bomb Type 3: Bites the Dust! A spell that turns your target into a time reversing bomb. As a bonus, it also can kill the target after time has reset.
  • Enhanced Permanency The spell you know and love is back with a vengeance!
  • Maya's Symphony An eerie music begins to play, summoning a spirit that protects and heals allies.
  • Noval Strike Invoke the mighty power of the number nine!
  • Purple Haze A savage and deadly virus created by magic that devours the flesh and quickly kills those infected with it.
  • Replication Replicate the effects of another spell or magical effect.
  • Star Blazing Summons a giant rainbow star that splits into smaller stars to attack enemies.
  • Microcosm You warp the consciousness and senses of one or more creatures, sending the victim(s) into a catatonic state.
  • Consumptive Touch Drain the soul of a creature, causing it unbearable, deadly agony.
  • Miasma of Death, Variant To devastate the weakings that dare to stand before you in defiance.
  • Soul Slice You extend your mystical powers and grasp at the soul of your enemy, cutting it in two obliterating half.
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  • Dark Chant You damn nearby creatures to a void of eternal punishment after completing a chant invoking the power of death.
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