Abjur |
- Arcane Shroud Arcane energy surrounds you to minimize physical damage.
- Armour of Jenova You summon a colourful aura of aberrant energy around you that harms creatures close to you.
- Begone Thot, Variant In the wise and eternal words of Jesus, whose words are kept alive through the scriptures of the Thot Patrol, "If she breathes, she's a thot."
- Block Seed Prevents conception.
- Brand Don't touch my stuff!
- Endure Elements Protection from normal environmental hazards.
- False Blade Afraid your 9th level spell might actually kill someone? Well no more!
- Magical Deflect Weaken spells that hit you.
- Mark This is mine, and we both know it.
- Repel Pushes any Large or smaller creature or object away from you to a certain distance.
- Resistance, Variant The targeted creature can add 1d4 to a Saving Throw once before the spell ends.
- Shield of Stasis You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
- Suppress Pain
- Surge Accelerates a creature's action to a bonus action.
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Conj |
- Air Wave With a swing of your weapon, you attack a target within range with a wave of cutting air.
- Attract Summons a Small or Tiny object that you can see to yourself.
- Bakudo 8 Bakudō #8. Seki (斥, Repulse; "Repulsion") is a Kidō spell.
- Blue Shield Basically a ridable Tenser's Floating Disk.
- Bound Weapon, Variant You create a weapon of your choosing to bind to yourself.
- Call Bird Call one bird to aid you as a pet.
- Conjure Ammunition Conjure a handful of ammunition.
- Create Air Creates fresh air around target and up to 2 other creatures.
- Create Building Creates a building whose size varies depending on the level casted at.
- Drop Bass Drop the bass. On their head.
- Earthen Servant You summon a small creature made out of earth.
- Eihwaz the Yew Rune Eihwaz is a earthly rune with domain over both healing and poison.
- Fitzmyr's Sage Hands A modified version of the mage hand cantrip, by a kenku wizard. Effective for use of offence, utility, and defense, but not the best at any of them. An all-rounder for 1st level spells.
- Healing Mist
- Hot Dogs
- Hyetomancy Conjure localized rain around yourself.
- Icy Weapon You freeze the air around you to create a weapon of pure ice.
- Magic Scimitar
- Magnet Orb You conjure an orb that pulls foes towards it.
- Minor Distortion In the grand scheme of things, we make many choices. Where exactly we stand, how we move when we see a sword being swung at our head. Sometimes, you're standing in the perfect spot to mitigate a hit you take. Through the use of magic, one can instantly move themselves to said spot as if that were the choice they'd made.
- Mordenkainen's Buzzing Bee Conjure a small phantasmal bee to annoy opponent spellcasters
- Planar Calling You summon creatures from other worlds to fight by your side.
- Punishing Pitchfork With a flourish, you strike your weapon downward into a portal that forces a necrotic pitchfork to hit an opponent in range.
- Rewind Want to go to that spot you were in 6 seconds ago? Go right ahead with this spell!
- Shell Kick
- Spell Blade You conjure a blade of force in your free hand.
- Strengthening You fill a creature with the determination to fight.
- Summon Garlic Bread Summon Garlic Bread
- Summon Weapon Summon a weapon or object from a pocket dimension into your hand.
- Uncanny Outfitting Any armor or attire you are wearing is instantly doffed, and at your option any armor or attire stowed on your person is instantly donned in its place.
- Veitch's Marvellous Letter You conjure a letter with up to 150 words written in it. It flies to a target that you designate at a speed of 6 mph.
- Wrecking Squall Creates a protective sphere of air
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Div |
- Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
- Know Recipe Learn how to cook a dish
- Know Thy Foe A spell that lets the caster peer into the defenses of their target.
- Minor Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
- Morgrave's Clear Mind You embed a psychic mote in a creature's mind and force it to broadcast its thoughts to those nearby.
- Speak with David Allows you to speak telepathically with David's past present or future.
- Truer Strikes
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Ench |
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Evoc |
- Bakudo 30 Bakudō # 30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam is a Kidō spell.
- Bakudo 4 Bakudō #4: Hainawa (這縄, Crawling Rope; "Slithering Rope") is a Kidō spell.
- Begone Thot By denouncing the thot-hood of an enemy one may strike them down with lightning.
- Black Snow You create a sphere of dark snow that is laced with acid in a 10-foot sphere centered on you.
- Blast Cast Blast your enemies with elemental power, using the most generic of spells.
- Cyclone A spell that sends a cylinder of air around an area moving creatures about.
- Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
- Frost Breath You blow a critically cold cloud of frost at your enemies.
- Hado 1 Hadō #1. Shō (衝, Thrust) is a Kidō spell.
- Hado 4 Hadō #4. Byakurai (白雷, Pale Lightning) is a Kidō spell.
- Healing Dagger Creates a shining dagger which heals those that gets hit by it, instead of inflicting damage.
- Healing Wind You speak a word of power, and gentle wind envelops any number of creatures of your choice that you can see within range.
- Homing Shards why is it that every time you use your "magic water" I end up getting soaked?
- Icicle Crash With a loud smashing sound, you shower the area in front of you with shattered ice.
- Kiss of the Petals You create a pretty cone of projectiles which can nonlethally disable your opponents.
- Last Words Go out with a witty one-liner and a bang. Or just a bang, that works too.
- Notes of lesser death You go crazy on your musical item and lose control of your body.
- Paralysis Blow You summon black flames on your weapon.
- Pixie's Gale Evoke the power of wind to fling creatures and objects away from yourself.
- PK Fire (5e spell)Earthbound’s PK fire, A short ranged evocation with a supportive roll.
- Push Your enemy is blasted in the face with sheer kinetic force.
- Step Into Darkness Shift through darkness with pretanutral speed.
- Tri-Element Deals Lightning, Fire, then Cold damage to a target
- Water of Life A creature you touch, which must be in a body of running water, regains a number of hit points equal to 1d12 + your spellcasting ability modifier.
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Illus |
- Amorphous Pixie Channeling your magical flow you animate a small portion of helpful glowing dust
- Calder's Starry Sky You project a map of the stars into the air.
- Color You permanently change the color of cloth, leather, or any other inanimate object.
- Elonia's Glamour
- Hallucinate You choose a creature you can see within range and make them see a sound or an image that lasts for the duration.
- Horrific Visage You choose a creature within range and reveal the horrors of the void to them.
- Hush You touch a creature and imbue it with silence.
- Illusionary Box A paradise in a box!
- Muffle A spell that hushes a creature, making it more difficult to detect.
- Obscure Illumination Obscures a light source so one may see in the dark without either giving one's position away or resorting to darkvision-like solutions. Unlike darkvision, one can distinguish colours (as permitted by the torch's quality of light)
- Placebo Grants temporary relief and protection from harm and ailments.
- Silhouette Cause a creature to appear as a stark black silhouette of itself
- Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
- Sound Bubble Create a membrane that blocks the transmission of sound
- Ventriloquism Make your voice appear to come from somewhere else.
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Necro |
- Animate Shadow You bring to life the shadow of a creature you can see within range.
- Bodysnatch Turn a corpse into a disguise
- Cell Decomposition You cause a creature's cells to gradually deteriorate.
- Death Grip You seize the essence of a creature in range and pull it towards you.
- Life Sap Drain health to transfer to allies
- Nauseate One creature that you can see in range has an extremely distorted vision for one turn in addition to a horrible stomachache.
- Palpitate Forces a creature's heart to stop and restart suddenly
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Trans |
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