Fling Self (5e Spell)
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1st-level Transmutation | |
Casting time: | 1 bonus action |
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Range: | Self |
Components: | V, S |
Duration: | Instantaneous |
You fling yourself with considerable force, launching up to 60 feet in any one direction — which can be one that takes you up or down through the air — before losing momentum. If you make impact with a creature or object along the path before you reach its end, you and the target both take 2d6 bludgeoning damage from the force. A creature on your path can make a Dexterity saving throw to avoid getting hit.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the distance flung increases by 60 feet and the damage dealt to you and the target each increase by 2d6 for each slot level above 1st.
Warrior Magic. A fighter with the Eldritch Knight subclass may learn this spell.
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