Absorb Prosperity (5e Spell)
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2nd-level Abjuration | |
Casting time: | 1 reaction, which you take when a creature you can see within range makes an ability check, attack roll, or saving throw with advantage |
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Range: | 30 feet |
Components: | V, S |
Duration: | Instantaneous |
You absorb the cunning and even the luck of your foe, spinning their good turn of fate into yours. The creature must make a Wisdom saving throw, losing the advantage for the roll on a failed save. If the creature fails, you gain advantage on the next saving throw, ability check or attack roll you make before the end of your next turn.
At Higher Levels. When this spell is cast with a spell slot of the 3rd level or higher, if the creature fails its saving throw and you gain its advantage, you can give that advantage up to grant advantage to an ally you can see within 30 feet. This advantage can be applied to an attack roll, ability check, or saving throw. Also, when the creature fails its saving throw, it loses its advantage and gains disadvantage on the roll.
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