Zone of Lies (5e Spell)
2nd-level Enchantment | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V, S |
Duration: | 10 minutes |
You create a magical zone that wards away truth in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can’t speak a deliberate truth while in the radius. You know whether each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with the truth. Such a creature can be evasive in its answers as long as it remains outside boundaries of the truth.
If a zone of lies and a zone of truth overlap or intersect, they cancel out, ending both spells.
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