Hyperion Lance (5e Spell)
From D&D Wiki
|Casting time:||1 action|
You create a small glowing lance of magical force that hits a creature of your choice that you can see within range. If there is a clear path at least 1 inch wide between you and the creature, even around obstacles and cover, the target takes 1d4 force damage. Any spell or effect that blocks the magic missile spell also blocks this spell.
At Higher Levels. When this spell is cast at 5th level, the creature must also succeed on a Wisdom saving throw or become stunned until the start of their next turn. When this spell is cast at 11th level, they will be stunned until the end of your next turn. When this spell is cast at 17th level, they will be stunned for 1 minute.