Frenzy (5e Spell)

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Frenzy
4th-level Enchantment
Casting time: 1 action
Range: 90 feet
Components: V, S, M (a drop of bull's blood)
Duration: 1 minute

You whip creatures of your choice within range into a supernatural battle frenzy. Each creature who isn't willing must make a Wisdom saving throw to resist the effect.

Each affected creature gains the following benefits:

  • Whenever it would take the Attack action, it may make one additional weapon attack.
  • It can't be charmed, frightened, or put to sleep.
  • Its movement speed increases by 10 feet.
  • If it gets reduced to 0 hit points, it doesn't drop unconscious until the spell ends; It still makes death saving throws each turn as normal.

Each unwilling creature that failed its saving throw additionally suffers the following effects:

  • It is consumed with blind bloodlust, and is unable to tell friend from foe.
  • It must use its actions and movement on each of its turns to move toward and attack the nearest creature it can see.

The spell ends for a creature if it gets knocked unconscious, didn't receive or deal any damage since the beginning of its last turn, or comes under the effects of a calm emotions spell.

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