Provoke (5e Spell)
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2nd-level Enchantment | |
Casting time: | 1 bonus action |
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Range: | 60 feet |
Components: | V, S, M (a red flag and an air horn) |
Duration: | Concentration, up to 1 minute |
You choose a creature you can see within range. You produce bright red colors and loud noises, magically provoking the target to single you out. If the creature can see or hear you, it must succeed on a Wisdom saving throw or be forced to choose you as the target for any attacks it makes for the duration. Each time the affected creature is hit by a creature other than you, it can reattempt the saving throw, ending the effect on itself on a success.
This spell has no effect on creatures immune to being charmed.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can choose one additional target for every spell slot level above 2nd.
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