1st-Level Spells |
Summary
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6 Feet Back, ALRIGHT! (Social Distancing) |
Force a creature to adhere to social distancing staying at least 6 feet away from you.
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Aether: Ascent |
A blast of wind magic allows you to throw your sword upwards with great strength, lifting your target off the ground or ascending great heights.
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Aether: Quickdraw |
By invoking wind magic around the blade in you hand, you are given a moment of intense speed as you slash; propelling yourself forward to strike a distant target.
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Affect |
Cantrips Galore!
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Agni Shine |
You throw a hand forward and send a roaring ball of flame roughly 1 foot in diameter towards a target within range.
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Air Wave |
With a swing of your weapon, you attack a target within range with a wave of cutting air.
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Alacrity |
This spell boosts the speed of another creature within range.
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Alter Object |
Alter an object to make it a useful tool on the spot.
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Amusement |
Make somebody amused at an object or person.
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Animate Rope |
You animate an inanimate rope-like object, such as string, yarn, cord, line, rope, or cable of up to 50 feet or a maximum of 10 lbs.
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Animate Shadow |
You bring to life the shadow of a creature you can see within range.
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Animate energy |
Summon a tiny floating ball of undeath
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Antagonist's Poultice |
As the bane spell
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Arc Bolt |
You conjure a bolt of electricity that jumps to multiple targets.
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Arcane Arrow |
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Arcane Battery |
You can create a multipurpose arcane battery.
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Arcane Mark |
You place your mark upon a subject.
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Arcane Runes |
Create up to three magical, invisible runes on one or more creatures within range to make them easier for you to detect and strike.
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Arcane Smite |
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Arcane Strength |
Magically enhance your strength.
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Arcane Tether |
Conjure a rope that brings two things together
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Armor of Othrys |
The creature you touch glows with an aura that resembles moving spectral magma, creating a burning shield.
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Armor of Prometheus |
A protective magical force surrounds you, manifesting as a spectral flame that covers you and your gear.
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Armor of Shavarran |
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Armour of Jenova |
You summon a colourful aura of aberrant energy around you that harms creatures close to you.
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Aspect of the Hunter |
call upon nature to help you hide from and seek your target
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Astral Sacrifice |
This spell reduces the caster's maximum HP to 5, and blocks any other maximum hp reduction, dismissable any time by the target if conscious
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Attract |
Summons a Small or Tiny object that you can see to yourself.
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Augment Stars |
A spell that allows the caster to use the stars to create constellations. Can have a variety of effects, unlocking new ones with caster level.
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Avian Assault |
You summon a small bird and send it flying at a a creature.
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Babu Slime |
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Bakudo30 |
Bakudō # 30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam is a Kidō spell.
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Bakudo4 |
Bakudō #4: Hainawa (這縄, Crawling Rope; "Slithering Rope") is a Kidō spell.
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Bakudo8 |
Bakudō #8. Seki (斥, Repulse; "Repulsion") is a Kidō spell.
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Bakudo 1 |
Bakudō # 1: Sai (塞, Restrain) is a Kidō spell.
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Barrage |
You fire an arrow that multiplies into four more, falling from the sky.
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Begone Thot, Variant |
In the wise and eternal words of Jesus, whose words are kept alive through the scriptures of the Thot Patrol, "If she breathes, she's a thot."
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Begone Thot |
By denouncing the thot-hood of an enemy one may strike them down with lightning.
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Beguile Person |
You attempt to charm a humanoid you can see within range, which can only resist with the force of its personality.
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Bend Perspective |
You send your vision through shadows, altering your point of view
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Bestial Bloodlust, Variant |
You channel the bestial energies of nature within or around you to magically enhance your natural ability.
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Bestial Bloodlust |
You awaken a target's primal bloodlust and beastly nature.
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Bestial Empowerment |
You channel the bestial energies of nature within or around you to magically enhance your natural ability.
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Bind Skeletal Familiar |
You bind a lost soul to a skull, creating a floating skull that serves you.
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Black Snow |
You create a sphere of dark snow that is laced with acid in a 10-foot sphere centered on you.
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Blast Cast |
Blast your enemies with elemental power, using the most generic of spells.
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Blaze of Wrath |
Using all your might, you channel your energy into a single, powerful fiery punch.
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Bless Water |
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Blessed Poultice |
As the bless spell
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Block Seed |
Prevents conception.
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Blood Lust |
You sacrifice some blood to increase the power of your weapon attacks.
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Blood Moon's Blessing |
While illuminated by red light from an unknown source above your head, you add your Wisdom modifier to your damage.
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Blood Spear |
You draw upon your own life blood to create a spear.
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Bloodbridge, Variant |
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Blue Breath |
Spew lightning from your mouth
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Blue Shield |
Basically a ridable Tenser's Floating Disk.
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Bodysnatch |
Turn a corpse into a disguise
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Bottle of Bravery |
As the heroism spell
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Brand |
Don't touch my stuff!
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Breathless Cyclone |
A whirlwind of bones and skulls centered on the original skull.
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Broken Ward |
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Burning Orbs |
Summon and fling a barrage of flaming missiles.
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Calder's Starry Sky |
You project a map of the stars into the air.
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Call Bird |
Call one bird to aid you as a pet.
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Carpet of Shadow |
You coat the ground in hard shadowstuff, making it difficult to traverse.
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Cataclysm |
You summon a small amount of pure destruction into your hand and can apply it to something of your choosing.
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Cell Decomposition |
You cause a creature's cells to gradually deteriorate.
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Chaos Orb |
You hurl a 4-inch-diameter sphere of a random form of energy towards a target.
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Charged Weapon |
You can charge your weapons with magical energy.
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Chrono-deceleration |
Slows down time for target creatures, making them easier to deal with.
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Ciao's Magic Missile |
You create two white bubbling streaks of magical force that inflict a debuff onto the targets.
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Clear Thought |
You touch a creature to bestow it pristine thought.
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Coin Bag |
When you have very little coin but have a little time. instead of working hard for the coin. lets fake it!
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Coinify |
What are you supposed to do when you have all metal and no coins?
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Color |
You permanently change the color of cloth, leather, or any other inanimate object.
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Conjure Ammunition |
Conjure a handful of ammunition.
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Conjure Creature |
The standard summoning spell.
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Conjure Marionettes |
You summon wooden, hovering, human-shaped constructs that appear in unoccupied spaces that you can see within range.
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Conjure Spirit Wolf |
You summon the fey spirit of a wolf to aid you.
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Consecrate Weapon |
Imbue your melee weapon with holy might.
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Construct Homunculus |
Few can find a good familiar that they can trust, and even fewer can find one's that are able to remain connected at all times.
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Corrosive Flame |
You snap your fingers, invoking chaotic green flames to engulf your target.
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Corrosive Hands |
Corrosive liquid sprays and damages targets and metal objects.
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Countertrip |
No more pesky cantrips for you...
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Craftsmanship |
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Create Air |
Creates fresh air around target and up to 2 other creatures.
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Crimson Enhancement |
You coat your weapon in blood, black runes coagulating on its surface.
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Crystal Wave |
After you touch the ground, a thin sheet of crystal rapidly extends forth in a 15-foot cone, then ruptures, causing crystal shards to launch skyward.
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Curse Water |
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Cyclone |
A spell that sends a cylinder of air around an area moving creatures about.
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Dark |
You direct a blast of shadowy energy at a creature or object within range.
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Dark Bead |
Black beads that seem to sap away the light
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Dark Dive |
You grab hold of a creature you can touch and drain its life force until it breaks free.
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Dark Force |
You channel the dark force to damage your enemies.
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Dark Orb, Variant |
Forms a ten foot diameter dark orb that deals necrotic damage to creatures whose space it occupies.
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Death Blossom |
Deal necrotic damage as a reaction to being attacked.
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Death Coil |
A black coil of energy attempts to restrain and constrict a target.
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Death Grip |
You seize the essence of a creature in range and pull it towards you.
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Death Touch |
You touch a creature and attempt to end its life instantly.
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Deathly Servant |
Rather than using a soul to control an undead, this undead is weaker, but more easily controlled.
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Deathwatch |
Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death within the spell's range.
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Deceiving Bolt |
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Deeppockets |
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Defensive Edge |
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Demand Duel |
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Desecrate Weapon |
Imbue your weapon with unhallowed might.
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Detect Secrets |
You grant yourself magical perception that greatly enhances your ability to uncover hidden mysteries.
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Detect Weapons |
For the duration, you sense the presence of manufactured weapons within 30 feet of you.
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Discern |
You detect some of a creature's vulnerabilities and immunities.
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Dismiss Stranger |
You attempt to send one Stranger of CR 1 or less that you can see and is within range, back to The Dark.
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Dissonance Field |
Twist time and space to cause difficult movement and make it difficult to cast spells.
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Divine Armor |
When the divines themselves grant you their blessings, none shall ever harm those they protect.
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Divine Empowerment |
A willing creature is imbued with the power of a god
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Dongle's All-Purpose Mending |
A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
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Dragon Rend |
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Drain smite |
Use your holy magic to damage your foes and heal yourself
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Draining Fungus |
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Drop Bass |
Drop the bass. On their head.
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Dusk and Dawn |
You create or destroy ambient light
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Earth Barrier |
You call forth a pillar of earth to provide some much-needed cover.
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Eldrige Blast |
This is what you get when you can't correctly spell the word "eldritch".
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Eldritch Rebuke |
Arcane Energy Rebuke.
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Elemental Armor |
You cover yourself with a layer of elemental energy that shields you from incoming attacks.
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Elemental Arrows |
A random elemental arrow or a elemental arrow of your choice
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Elemental Shield |
You create a magical barrier to protect you from elemental attacks
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Elemental Strike |
Imbue Your weapon with magical energy of the element of your choice for a time.
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Elonia's Glamour |
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Endure Elements |
Protection from normal environmental hazards.
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Energy Beat |
You create a mote of radiant light that hovers above your head. It lasts for the duration.
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Enhanced Durability |
A useful spell for temporarily increasing durability by increasing AC and granting temp HP.
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Erase |
Remove writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces.
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Ether |
Recover a spell slot
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Excarnate Corpse |
his spell removes the flesh, exposing the skeleton of a medium-sized corpse targeted by the caster.
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Expand/Contract |
Expand and contract space around you.
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Explosion |
Come, now, and walk the path of explosions with me!
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Expose |
Reveal the weaknesses of a chosen creature, making striking against its vital points easier.
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Eyes of Time |
After requesting assistance from the Lord of Time you temporarily have access to the knowledge of the entire history of this world.
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False Blade |
Afraid your 9th level spell might actually kill someone? Well no more!
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False Tracks |
For the duration of this spell, your footprints are those of a normal animal of your choice.
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Fellhammer |
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Fiendish Desecration |
You invoke the fury of your fiendish deity and smite all good creatures within the spell's radius.
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Fighting Words |
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Find Memory |
Reach into the depths of your psyche
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Finger of Chaos |
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Fire Dragon's Iron Fist |
Power your fist up for a punch with the strength of iron and the ferocity of fire.
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Fire Whip |
You create a magical whip of fire that can be used as a melee weapon.
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Fire shot |
a miniature fireballs that fly everywhere
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Fitzmyr's Sage Hands |
A modified version of the mage hand cantrip, by a kenku wizard. Effective for use of offence, utility, and defense, but not the best at any of them. An all-rounder for 1st level spells.
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Flame of Life |
Reignite a creature's inner spark with literal fire.
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Flash Sweat |
You produce a burst of localized heat, drenching you in sweat.
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Flavor Blast |
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Floor of Ice |
Freeze over a floor with slippery, spike-covered ice.
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Flowing Undead Wrath |
You raise tortured souls from some forsaken source. All creatures within range fall victim to their wrath and woe, only surviving through sheer willpower.
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Flurry |
You touch your weapon and unleash a torrent of attacks to a creature of your choice... or several creatures if you so choose.
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Force Armor |
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Intelligence modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
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Forceful Strike (Battlemage) |
You send a burst of arcane energy into a creature that you target
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Forcewave |
Knock down your foes with a blast of pure force.
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Franklin's Funny Missiles |
This spell is derived from an old bard named Franklin experimenting with existing spells; he created a much more potent, if delayed, version of the Magic Missile spell.
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Freezing Clutch |
You curse an object with cold regrets.
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Frost Breath |
You blow a critically cold cloud of frost at your enemies.
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Frost Strike |
Infuses your weapon with the power of frost.
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Frostwave |
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Ganon's Fist |
You concentrate destructive energy into a single, supernaturally-powerful punch.
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Gift of Alacrity |
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Glacial Crash |
You conjure a large chunk of ice and launch it at a creature in range.
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Goo |
You vomit sticky goo
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Gorgath's Rock-Volver |
High Nooning with some cheap stones. David and Goliath these dudes.
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Guided Strike |
A "Nope" button to the shield spell.
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Hado1 |
Hadō #1. Shō (衝, Thrust) is a Kidō spell.
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Hado4 |
Hadō #4. Byakurai (白雷, Pale Lightning) is a Kidō spell.
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Hallucinate |
You choose a creature you can see within range and make them see a sound or an image that lasts for the duration.
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Hand of the Undead |
You summon a hand out of the ground that is a spirit which can hold your enemy .
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Heal Wounds |
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Healing Dagger |
Creates a shining dagger which heals those that gets hit by it, instead of inflicting damage.
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Healing Mist |
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Healing Wind |
You speak a word of power, and gentle wind envelops any number of creatures of your choice that you can see within range.
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Heart Strike |
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Hellfire Bolt |
You send a bolt of infernal flames toward a creature you can see.
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Homing Shards |
why is it that every time you use your "magic water" I end up getting soaked?
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Horrific Visage |
You choose a creature within range and reveal the horrors of the void to them.
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Hush, Variant |
Your footsteps and armor make no noise
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Hush |
You touch a creature and imbue it with silence.
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Ice Spike |
A spike made of ice thrusts from the ground towards target creature.
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Ice Ward |
You throw up your hands as you are attacked, and icy symbols protect you from harm and slow your assailants.
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Ice Wave |
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Icicle Crash |
With a loud smashing sound, you shower the area in front of you with shattered ice.
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Icy Weapon |
You freeze the air around you to create a weapon of pure ice.
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Illusionary Box |
A paradise in a box!
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Impart Knowledge |
A way to quickly and silently communicate complex ideas.
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Infinite Pockets |
You temporarily store up to 10 items in a small pocket dimension.
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Instil Fear |
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Inversion |
Invert a spell effect back to it's original caster!
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Invisibility to Undead |
You touch a creature and they become invisible to undead.
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User:Jombo |
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Keen Weapon |
You command the Universe to make a weapon more effective at finding the weakness in defense, or less effective at hitting the target.
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Kiss of the Petals |
You create a pretty cone of projectiles which can nonlethally disable your opponents.
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Knight's Puissance |
Your word grants the target increased vigor, or saps their strength away.
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Lee's Fume Punch |
Channel forth your anger in the form of a pillar of flame from your fist.
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Leomund's Shield |
A shield that defends the user from harsh elements and the small inconveniences of life.
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Leonardo's Imploding Shell |
You momentarily protect a creature with a sphere of armor, only to for the sphere to implode and damage the creature on your next turn.
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Leonardo's Splinter Shell |
You throw an a energy shell at a creature.
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Lesser Confusion |
This spell assaults and twists a creature's mind, spawning delusions and provoking uncontrolled action.
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Life Fades |
You touch your opponent and the chill of the Plane of Shadows washes over them
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Life Sap |
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Light Drive |
An orb of radiant power forming a line 60 feet long and 5 feet wide blasts out from you in a direction you choose.
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Log to Lumber |
Invoke magic to transform a log into an equal amount of lumber for 5 silver a pound
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Lucky Star |
You summon a star of energy that explodes on an enemy, dealing incredibly random damage.
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Magechain |
The target must succeed on a Reflex saving throw or be restrained for the duration.
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Magic Boulder |
A thrown stone becomes a boulder mid-flight.
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Magic Brand |
You mark a creature with a magical brand that deals fire damage.
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Magic Burst |
Expends all spell slots of one level to create a huge explosion.
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Magic Fang |
Whenever the target makes an attack or damage roll with an unarmed strike, the target can roll a d4 and add the result to its roll.
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Magic Scimitar |
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Magic Strike |
Your fist is wreathed in magic that instantly draws it to your opponent.
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Magnesis |
You gain control of one object that is made mostly or entirely of metal in range that you can see, and does not exceed 10 feet in any dimension.
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Magnet Orb |
You conjure an orb that pulls foes towards it.
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Magnetism |
Magnetize up to 500 lbs of metal to manipulate.
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Magnitude-Based Spellcasting (5e Sourcebook)/Animal Whisperer |
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Man's Best Fiend |
Fiendish/Undead familiar variant
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Mana Shield |
Create a protective sphere of magical force.
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Mark |
This is mine, and we both know it.
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Mental Bindings |
The target believes that they are bound
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Mesmerising Shade |
Shadows form around your opponents head, dazing them
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Metaphysical Smite |
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Mika's Existential Dread |
You create a lingering sense of psychological trauma in a creature.
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Mind Blast |
You emit a psionic blast in a 10 foot radius around yourself.
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Mind Spike, Variant |
You attempt to interrupt an attack by psionically piercing through the mind of the attacker.
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Mindshriek |
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Minor Distortion |
In the grand scheme of things, we make many choices. Where exactly we stand, how we move when we see a sword being swung at our head. Sometimes, you're standing in the perfect spot to mitigate a hit you take. Through the use of magic, one can instantly move themselves to said spot as if that were the choice they'd made.
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Minor Inventory |
A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
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Misinterpreted Color Spray |
A wash of colorful mist inexplicably does ludicrous amounts of damage to foes.
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Missile Lore |
Touch a spent missile to sense where it came from, both tactically from where shot, and the race and group of the shooter.
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Morifn’s Deathly Wind |
A torrent of wind, filled with a poisonous red mist and flying weapons composed of red liquid erupts from your outstretched hand in a direction you choose.
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Muffle |
A spell that hushes a creature, making it more difficult to detect.
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Nauseate |
One creature that you can see in range has an extremely distorted vision for one turn in addition to a horrible stomachache.
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Negate Omnipotence |
Deny a God their Godlihood.
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Net of Shadows |
You cast the spell, and the surrounding shadows shift at your command, flying toward your targets and wrapping themselves around them.
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Nightwalk |
You are briefly shrouded by a silver and red mist, and teleport up to 30 feet away.
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Nilin's Bolt |
You launch a bolt of energy towards a creature, temporarily remixing its memories, confusing it.
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Notes of lesser death |
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Nurture |
Nurture a plant or animal
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Obscure Illumination |
Obscures a light source so one may see in the dark without either giving one's position away or resorting to darkvision-like solutions. Unlike darkvision, one can distinguish colours (as permitted by the torch's quality of light)
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Obscured Garden |
You make a sandstorm that hacks away health.
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Orion's Bolt |
You point at a creature you can see within range, speaking an invocation to the celestial hunter. Clubs imbued with starlike radiance fly from somewhere behind you, burning and bludgeoning the target creature.
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Palpitate |
Forces a creature's heart to stop and restart suddenly
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Paradoxal Grotto |
You uses the power of earth to heal you when you're hurt.
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Patternweave |
Gives unique insight into things that seem random for investigations
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Peltskin |
Until the spell ends, the target's skin has a wooly, fur-like appearance, and the target's AC can't be less than 14, regardless of what kind of armor it is wearing.
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Penetrate Disguise |
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Petal Glide |
Create a huge flower that can lift a willing creature into the air.
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Phoenix Phantom |
You target one foe shooting a beam out of your hand causing the opponent to relive their biggest fear and causes them to be immobilized for their turn not being able to move their body in fear, only re living their biggest fear over and over again, taking 1d4 fire damage and 1d6 psychic damage.
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Phoenix Wave |
You put your hand out in front of you or you focus this spell onto a weapon you move your hand or weapon in a sideways slashing motion causes a firey wave to apear from your weapon or hands then sendng the firey wave out 20 feet infront of you.
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Pity of Acherus |
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. Alternatively, when you cast this spell you can make a melee spell attack roll against an undead creature within your reach.
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Placebo |
Grants temporary relief and protection from harm and ailments.
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Planar Calling |
You summon creatures from other worlds to fight by your side.
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Poison Blood |
The blood flowing trough the creature's body becomes poison.
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Polarize |
After casting this spell, a creature in contact with you has their sense of time and gravity is distorted.
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Post-Mortem Servitude |
Create a skeleton butler that cannot attack, but can carry out tasks.
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Poultice Of Health |
Healing potion
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Poultice of Healing |
The most basic form of healing
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Power Word Die |
You utter a word of power that makes you instantly drop dead.
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Prismatic Barrier |
For a brief time, protect yourself and your allies from damage.
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Promised Walk of Peace |
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Protective Barrier |
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Psion Beacon |
A flash of psionic light streaks toward a creature of your choice within range.
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Psionova |
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Psyshock |
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Punishing Pitchfork |
With a flourish, you strike your weapon downward into a portal that forces a necrotic pitchfork to hit an opponent in range.
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Push |
Your enemy is blasted in the face with sheer kinetic force.
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Radiant Leap |
Channeling the Holy Power in your body you use it to propel yourself though the air.
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Railgun |
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Raise Flesh |
A Necromancy Spell for people who want to reanimate the dead at a early level
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Raise Undead |
Raise a random bloke from the dead and watch him mill about.
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Rapid Acceleration |
During Flight, Instantly accelerate to twice your movement speed for one turn
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Ray of Light |
You form a concentrated beam of light infused with holy energy to strike your enemies down with a flash of light.
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Razor Storm |
You are the Storm. A flash of metal as you hold your weapon out between your hands and magical copies of it strike out against all around you.
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Regrowth |
You infuse a creature with natural magic, increasing its ability to recover from wounds.
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Remote Bomb |
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Repair |
Repair an object or restore hit points to a construct.
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Repel |
Pushes any Large or smaller creature or object away from you to a certain distance.
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Replenishment |
Gradually restores hit points.
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Restore |
You repair a small item or restore a magical effect on an object, depending on its type.
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Returning Weapon |
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Reverse Flow Control |
A spell used by Wave controllers to stop foes or objects in place.
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Revert Time |
A creature you touch has its wounds revert back in time.
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Riddle (5e spell) |
You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
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Rift Balance |
Chronomancers are tasked with keeping balance in the Astral Plane, whenever you remove something, something must take its place.
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Rock Splash |
Chuck a big rock at somebody and hit them with shrapnel.
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Rock Wave |
You create a storm of razor-sharp stones that forms a line that is 30 feet long and 5 feet wide.
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Root Walk |
Blink from tree to tree
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Rune Strike |
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Rune of Distraction |
You place a distracting, invisible rune on an object.
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Sandblast |
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Sculpt Corpse |
Change the appearance of a corpse in one of multiple ways.
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See Through |
You touch a simple surface such as a door, a wall, or even a shield to see through it as if it was transparent.
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Shadow Spray |
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Shale's Instant Compass |
Know where you are at all times!
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Shell Kick |
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Shield of Darkness |
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Shield of Stasis |
You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
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Shoulder Touch |
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Silhouette, Variant |
Cause a creature to appear as a translucent black silhouette of itself
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Silhouette |
Cause a creature to appear as a stark black silhouette of itself
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Simple Moment |
Creates a simple picture
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Skull Goblet |
Create a goblet out of a skull that will detect a poison drink and tell the creator about it.
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Skysmite |
Summons a lightning bolt to deal Lightning and Radiant damage
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Slight Polymorph |
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Smoke Ladder |
You create a ladder out of smoke which only you can climb.
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Sorrel's Leaping Missile |
Sorrel Glintwing wonders, how useful would this actually be?
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Sorrel's Selfless Missile |
Sorrel Glintwing's answer to the problem of sorcerers not being able to use healing spells.
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Soul Arrow |
Fires a small magical arrow straight ahead.
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Soul Gem |
You capture a creature's soul in a gem.
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Spear of Rot |
A ray of sickening greenish energy
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Spectral Melee Weapon |
You exchange an object in your hand for a spectral necrotic damage weapon from the Ethereal Plane.
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Spell Blade |
You conjure a blade of force in your free hand.
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Spellblade |
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Spin Attack |
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Spirit Excalibur |
Summon an obscenely long sword of energy.
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Splashing Spit |
You twist your body back then snap forward with a twist of the neck releasing a glob of enchanted spit that splashes out from its target.
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Spook |
You play upon the natural fears of an enemy.
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Star's Saint's Hand |
Share a helping hand...Saint =)
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Stasis Mine |
You choose a bit of space to arm with a stasis mine. When you activate it, it causes anyone inside it to be harmed and stopped in time.
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Steel Shadows |
Shadows form around you then harden like steel, protecting you from harm
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Step Into Darkness |
Shift through darkness with pretanutral speed.
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Stone Bolt |
You fire a piece of stone at an enemy, much harder than normally possible.
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Stone Tent |
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Stretchy |
Become elastic
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Strokov's Flying Projectile |
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Summon Astral Beast |
As you close your eyes and reach one hand out in front of you, you speak the astral words for beast, and astral. Blue astral energy sparks from your hands and the surrounding area as a small dog-like form materializes in an empty space within range.
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Summon Weapon |
Summon a weapon or object from a pocket dimension into your hand.
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Suppress Pain |
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Surge |
Accelerates a creature's action to a bonus action.
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Swipe |
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Sword Split |
You split a sword into two smaller swords.
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Sword Trap |
Defensive spell that allows you to stop enemies from using weapons, like a different version of the shield spell.
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Tablehopper |
Craft a line of decent cover in the midst of combat.
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Take Up Arms |
Conjure a weapon to your hand in a moment of desperation and need.
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Tears of Denial |
You offer a prayer to your god to save one creature from death, and they respond by granting that creature another chance.
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Thief's Feast |
An instant snack at your fingertips! (Use at own risk.)
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Thought Purge |
You attempt to halt a creature's train of thought.
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Thunder Shock Last Resort |
An extremely powerful last resort option Electricity spell.
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Time Control |
You create minor fluctuation in time allowing you to control the time of others and yourself.
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Time Stride |
You briefly pause the passage of time.
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Touch of Unlife |
Invigorate the undead with health-restoring vigor.
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Toxic Cloud |
You create a cloud of poisonous smoke that lasts for the duration.
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Transcription |
Magically copy or translate a page of images or text onto another page.
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Transfer Pain |
You attempt to syphon the life from a creature you touch.
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Tree |
Conjure a tree. Move it a bit. That's it.
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Tri-Element |
Deals Lightning, Fire, then Cold damage to a target
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True Glimpse |
See things as they truly are for a brief moment.
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Truer Strikes |
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Turning Tables |
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Uncanny Outfitting |
Any armor or attire you are wearing is instantly doffed, and at your option any armor or attire stowed on your person is instantly donned in its place.
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Universal Aptitude (5e Utterance) |
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Venomous Ray |
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Ventriloquist |
Force someone to speak the words you wish
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Verge |
A spell that gains power with each consecutive casting.
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Virulent Necrostrike |
You engulf your weapon in corrupted green flames.
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Voice of Shadow |
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Void Bolt |
You fire a fazing, mass of void energy at one enemy.
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Void Burst |
A small explosion of aetherial energy centered on a point within range strikes out at all creatures within a 10 foot radius of that point.
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Warp Flesh |
You warp flesh, causing horrid bloating and necrotizing, but causing wounds to close.
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Water Tendril |
The water you touch grows a prehensile limb-like tentacle from the point you touch, which obeys your spoken commands for the duration.
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Water Whip |
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Water of Life |
A creature you touch, which must be in a body of running water, regains a number of hit points equal to 1d12 + your spellcasting ability modifier.
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Weaponized Laughter |
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Weight of 1000 Years, Variant |
You close your eyes and focus on the Vortex of Time condensing the memories of the past millennia into a single thought. When you open your eyes you gesture above the target and then snap your hand down as all these thoughts and memories are solidified and is forced upon the target.
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Weight of 1000 Years |
You close your eyes and focus on the Vortex of Time, condensing the memories of the past millennia into a single thought, then gesture above the target and snap your hand down as all these thoughts and memories are solidified and forced upon the target.
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Word of Nurturing |
You mend the damage the target has suffered or inflict true damage upon the target.
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Wrath |
You point your finger, and dark energy washes over a target you can see within range.
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Wrathful Arrow |
You imbue a piece of your ammunition with pure wrath.
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Wreath of Life |
You chant a mystic incantation, creating a magical garland on the head of an ally. If it is not destroyed, it restores their health.
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Wyvern Watch |
You create a wyvern-shaped haze that guards an area against intrusion.
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Xenae's Aquaforme |
Turns a target ground area into water.
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Zap Bolt |
You fire a small, but concentrated electric current from your hand to zap a creature or object in range.
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Zodiac Strike |
The raw power of the zodiac ring and its components placed into a small orb.
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