Chilling Smite (5e Spell)

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Chilling Smite
1st-level evocation
Casting time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute

The first time you hit with a melee weapon attack during this spell’s duration the attack deals an extra 1d6 cold damage to the target, and the target's speed is halved for the duration of the spell. The target can make a Constitution saving throw at the end of each of its turns to remove the effect of the spell. If it succeeds, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.


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