Swarm Grenade, Variant (5e Spell)

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Swarm Grenade
1st-level Transmutation
Casting time: 1 Action
Range: 60 feet (10 Foot radius)
Components: S, M (A grenade or Palm sized round metallic object worth 5 SP. Component is consumed when spell is cast)
Duration: Concentration, up to 30 seconds (5 turns)

As an action, you can throw a grenade that splits of caltrop like drones that cover a spherical area that is 10 feet in diameter. Any target that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1d6 magical piercing damage. Taking this damage reduces the targets walking speed by 10 feet until the target regains at least 1 hit point. A target moving through the area at half speed doesn't need to make the save.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage for the effects of the spell increases by 1d6 for each slot level above 1st.

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