Solar Grenade (5e Spell)

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1st-level Transmutation
Casting time: 1 action
Range: 60 feet (10-foot-radius)
Components: S, M (A grenade or Palm sized round object worth 5 SP . Component is consumed when spell is cast)
Duration: Instantaneous

Your grenade create a 10-foot-radius sphere of Flaming radiant energy centred on a point within range. The sphere spreads around corners, It lasts for 2 rounds, until you dismiss the spell as a bonus action or you lose concentration. Each target within its area takes 1d6 radiant damage. Any target that ends its turn within the grenade radius must make DC Constitution saving throw or take 1d6 radiant damage. On a successful save the creature takes half damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage for the effects of the spell increases by 1d6 for each slot level above 1st.

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