Heart Jumpstart (5e Spell)

From D&D Wiki

Jump to: navigation, search
Heart Jumpstart
1st-level Evocation
Casting time: 1 action
Range: Touch
Components: V, S, M (Two lodestones)
Duration: Instantaneous


Whenever you go to a doctor to improve your health, make sure they are medicinial, and not electrical engineering.
—Gregory Landaphon II, Defendant Lawyer

You send a jolt of electricity into a creature you touch, bringing them back to health. The target gains 2d4 hit points; If the target is vulnerable to lightning damage or if the amount rolled is greater than its hit point maximum, it takes 2d4 lightning damage instead. In addition, the next successful melee weapon attack the target makes within the next 10 minutes deals an additional 2d4 lightning damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 2d4 and additional damage by 1d4 for each slot level above 1st.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsArtificer

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Magic: The Gathering franchise, and/or include content directly affiliated with and/or owned by Wizards of the Coast. D&D Wiki neither claims nor implies any rights to Magic: The Gathering copyrights, trademarks, or logos, nor any owned by Wizards of the Coast. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: