Incendiary Grenade (5e Spell)

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Incendiary Grenade
1st-level Transmutation
Casting time: 1 Action
Range: 60 feet (10-foot radius)
Components: S, M (A grenade or Palm sized round metallic object worth 5 SP. Component is consumed when spell is cast)
Duration: Instantaneous

The grenade creating a burst of divine energy that travels outward from the point of detonation. Each target you choose within 20 feet of the grenade must succeed on a Constitution saving throw or take 1d6 radiant damage, and considered burning. A target that succeeds on its saving throw takes half as much damage and is not given the burning condition.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage for the effects of the spell increases by 1d6 for each slot level above 1st.

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