Worker Command (5e Spell)

From D&D Wiki

Jump to: navigation, search
Worker Command
1st-level Enchantment
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a small tool or a coin)
Duration: 1 round


Calling upon Chambara's authority and motivation, you give a brief, clear command to a creature you can see within range. The target creature must make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier). If it fails, it must carry out your command on its next turn. The command must be simple and direct, limited to a single word that motivates immediate action, such as:

  • "Work!": The creature takes a bonus action to attack or interact with a nearby object, as if completing an urgent task.
  • "Stop!": The creature stops and loses its move action on its next turn, instead focusing on the instruction it receives.
  • "Build!": The creature uses its action to assist in a task that involves lifting, repairing, or building something if it is in its vicinity.
  • "Charge!": The creature uses its move action to approach the nearest enemy and prepare to attack.

The command ends after the target completes the specified action or at the end of its next turn.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsPaladin

Home of user-generated,
homebrew pages!


Advertisements: