Missile Lore (5e Spell)

From D&D Wiki

Jump to: navigation, search
Missile Lore
1st-level Divination
Casting time: 1 minute
Range: Touch
Components: V, S
Duration: Instantaneous

Touch a spent missile and sense where it came from, both the precise location from where shot, and race and group of the shooter. The caster senses both the direction the shooter was moving, and also the race, sub-race, tribe, city, village, and party as applicable, but only when these have a name. So for example if the shooter was part of an unnamed band of undead, the caster can tell what kind of undead but not what band it was. This spell works with any size missile from flechette to catapult.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsRanger

Home of user-generated,
homebrew pages!


Advertisements: