Flower Requiem (5e Spell)
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1st-level Divination (ritual) | |
Casting time: | bonus action |
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Range: | 100 feet |
Duration: | Concentration up to 1 hour |
A crown of withered flowers made out of black mist shows above the creature's head. To establish the flower, the caster has to roll 1d20. Until the spell ends, you deal additional 1d6 damage whenever you hit the creature with a weapon attack. If you attack with a ranged weapon, the damage changes to 1d8. When the spell ends (whether prematurely or not), the creature that the spell was cast upon will receive additional damage or short-term condition, depending on the flower that appeared. The flowers: 1. Buttercup - blindness (1 turn), 2-9. Morning Glory - 1d4 psychic damage, 10-19. Oleander - 1d4 necrotic damage 20. Gelsemium - paralysis (1 turn)
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher , you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your Concentration on the spell for up to 24 hours. The time that certain conditions occur also lengthens (max. 3 turns with lv 5 spell slot.)
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