Blood Transfusion (5e Spell)
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1st-level Evocation | |
Casting time: | 1 minute |
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Range: | Touch |
Components: | V, S, M (1d10 drop(s) of blood) |
Duration: | 1 minute |
You prick your finger and point it at a target you can see within range. The target regains hit points equal to 10 + your spellcasting ability modifier. At the end of each of it's turns for the duration of the spell, the target must make a constitution saving throw. On a failed save it takes 1d10 necrotic damage, on a successful save, the spell ends.
When you cast this spell, you take 10 necrotic damage. This damage ignores resistance and immunity, and it can't be reduced or avoided by any means.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the blood cost and hit points regained both increase by 1 and the damage dealt increases by 1d10 for each slot level above 1st.