Condense (5e Spell)

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Condense
1st-level Enchantment or transmutation (ritual)
Casting time: Bonus Action
Range: Touch
Components: S and a glass sphere or similar material
Duration: Instantaneous


The user uses all the requirements of a spell normally, however, at the time of casting, the spell is sealed in a sphere of glass. The caster, a rational being, a familiar or a trained animal is able to use the sealed spell if the user has allowed it (all casting attributes, such as difficulty level or modifiers, are those of the caster, but the concentration is carried out by which port the sphere). The glass sphere always explodes when the spell it carries is released, there are some exceptions to this rule that include magical objects such as enchanted orbs or other objects suitable for the use of spells, in these specific cases the objects have the limit = magic attack modifier however ordinary orbs can only carry 1 spell at a time. Spheres suitable for the use of spells such as orbs, staff tips, arcane focuses, or something similar can serve as "who" will cast the spell, allowing the user to use 2 concentration spells (yours and the orb's) at the same time without other creatures. For the enchantment to be released, it is necessary to use a bonus action regardless of the original casting of the spell as this has already been cast once. If the sphere is destroyed without the spell it carries being cast, the spell is lost and everyone within a 5-meter-diameter sphere must make a Constitution check or take 4d8 magic damage, the DC is the same as the caster's. Spells can be used as a trap so that they are activated when the sphere is broken, just be deliberate. (In case it wasn't clear, each stored spell uses both the spell's casting slots and the condense spell's)

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