Skull Goblet (5e Spell)
From D&D Wiki
1st-level Necromancy | |
Casting time: | 1 day |
---|---|
Range: | Touch |
Components: | V, S, M (a skull and 100 gp of immolated poison) |
Duration: | 1 year |
Create a goblet out of a skull that will detect a poison drink and tell its creator about it. The goblet detects all common poisons and 90% of all uncommon and rare poisons.
- Creation
- The creator must immolate 100 gp of various possible poisons during the creation of the goblet. The immolated poisons must include the poisons to be detected. During the creation process the caster must roll DC 10 Wisdom or be poisoned and the attempt to create the goblet fails.
- Use
- If liquid is poured into the goblet that contains poison, the skull will tell the creator about it. If a poison is introduced that was not part of the goblet's creation, the drinker must make a DC 10 Charisma roll. If the roll fails, the goblet will say nothing. The goblet will only talk to its creator. If the creator is not present the goblet remains silent.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you may use 1000 gp worth of poisons. The goblet will then detect 99% of uncommon and rare poisons. When you cast this spell using a spell slot of 3rd level or higher, the goblet will tell the drinker about the poison even if you are not present.
Back to Main Page → 5e Homebrew → Spells → Artificer