Polarize (5e Spell)

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Polarize
1st-level Illusion (ritual)
Casting time: 1 action
Range: Touch
Components: Somatic
Duration: Concentration, up to 10 minutes


When the spell is cast, you must have contact with a creature. The creature feels as though they have suddenly been flipped upside down causing their body to feel distorted. They must make a constitution saving throw or suffer 1d4 psychic damage every minute for the duration. In addition, if the target is hit my a cold spell, the spell deals an extra 1d6 force damage as the cold causes the blood of the target to slosh around violently.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage is increased by 1d4 for every spell level above 1st, and the damage from cold spells is increased by 1d6.

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