Find Animal Companion (5e Spell)
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1st-level Conjuration (ritual) | |
Casting time: | 1 hour |
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Range: | 10 feet |
Components: | V, S, M (50 gp worth of rare herbs and fine food) |
Duration: | Instantaneous |
You summon a spirit that assumes the form of a loyal beast. Appearing in an unoccupied space within range, the spirit takes on a form of a creature of your choice with a CR of 1/4 or lower.
The beast obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Dash, Disengage, or Help action. If you don’t issue a command, the beast takes the Dodge action. If you fall unconscious, the beast can act on its own.
When you make an attack with a weapon, you can forgo that attack to allow the beast to make a single attack using its reaction. The beast uses your Spell Attack Modifier instead of its own proficiency, and add your Wisdom modifier to its damage rolls.
You can’t have more than one animal companion found by this spell at any time. As an action, you can release the animal, causing it to disappear permanently.
At Higher Levels. When you cast this spell using a spell slot of 2nd level, you can summon a beast with a CR of 1/2 or lower. If you cast it using a spell slot of 3rd level or higher, the summoned beast can have the CR of 1, plus 1 for each level above 3rd.
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