Inumaki Word "Don't Move" (5e Spell)
From D&D Wiki
1st-level Evocation | |
Casting time: | 1 action/reaction |
---|---|
Range: | 60 feet |
Components: | V |
You speak a one-word command to a target you can see within 60 ft. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. The creature automatically fails Strength and Dexterity saving throws until a full round has passed. *Must be heard*
Multiple Targets. When you cast these words using cursed energy, you can affect one additional creature for every 1 Cursed Point spent above the original cost. The creatures must be within 30 feet of each other when you target them.
Back to Main Page → 5e Homebrew → Spells → Artificer
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Paladin
Back to Main Page → 5e Homebrew → Spells → Ranger
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard
[[Category: ]]