Enchantment of Distortion (5e Spell)
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1st-level Transmutation (ritual) | |
Casting time: | action |
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Range: | 5 feet |
Components: | S, M(a non living object to enchant) |
Your character enchants an object with magic of distortion, you may teleport to said object at any time as as long as it is in range of your ranged weapon. Upon activating the enchantment your character is disassembled and reassembled in the marked spot. You must roll a Constitution saving throw, DC 8 + your proficiency bonus, or take 1d12 force damage. If the object is burned or disintegrated while the user is teleporting they will automatically take the 1d12 force damage.
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