Crimson Strike (5e Spell)

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Crimson Strike
1st-level Enchantment
Casting time: 1 bonus action
Range: Touch
Components: v, M (a smear of blood)
Duration: Instantaneous


You run your hand across a a bladed weapon coating it in blood, the next time you hit with that weapon the attack deals an additional 1d6 necrotic damage to the target. Additionally, the target must make a constitution saving throw. On a failure the blade becomes coated in it's blood and the extra damage increases by 1d6, on a successful save the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the blood cost increases by 1 and the initial extra damage dealt by the attack increases by 1d6 for each slot level above 1st.

When you cast this spell, you take 1d6 (per extra damage added) necrotic damage. This damage ignores resistance and immunity, and it can't be reduced or avoided by any means.

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