5e 2nd Level Spells
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2nd-Level Spells | Summary | |||||||||||
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A Really Rousing Sea Shanty | "Hoist the THING! And the OTHER thing.." A sea shanty that removes exhaustion.. | |||||||||||
Absorb Kinetics | You absorb some of the physical energy imparted upon you and store it for your next melee attack. | |||||||||||
Absorb Missiles | You capture the force of incoming ranged attacks and retool them to your own attack. | |||||||||||
Absorb Prosperity | Make your enemies' good fortune your own good fortune instead. | |||||||||||
Acid Spray | You throw a small ball acid that explodes and rains acid upon your foes. | |||||||||||
Aetheric Ballista | Summons a spectral ballista on your wrist. | |||||||||||
Air Bubble, Variant | An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air for the duration, which suppresses water or unclean air. | |||||||||||
Air Cannon | Thrusting your open palm forward, you shoot a concentrated force of wind towards a creature you can see within range. | |||||||||||
Air Shield | Create a shield of air to protect yourself | |||||||||||
Alter Size | ||||||||||||
Alter Terrain | You change the terrain of the nearby environment. | |||||||||||
Ambush Shard | Conjures a rift behind a target that fires a small gemstone into its back. | |||||||||||
Analyze Item | You determine the true properties of an item. | |||||||||||
Ancient Path | You wave your hand across the footprints behind you as you encourage the time around them to speed up leading to complete cover of the footprints. | |||||||||||
Ancient Tether | Closing your eyes you feel the astral ley lines flowing all around you. Opening your eyes your reach forward and touch an object or a creature and attach a ley line to the object. | |||||||||||
Angel Beat | You begin singing a melodious tune with a voice gifted by the gods, you fill your whole team with health and the vigor to fight longer and harder. | |||||||||||
Angelskin | Protect an ally from evil. | |||||||||||
Animal Conduit | ||||||||||||
Anointment | You call upon a higher level of divine power. | |||||||||||
Arcane Defense | Defend against physical damage. | |||||||||||
Arcane Grenade | A thrown magical explosion | |||||||||||
Arcane Shroud | Arcane energy surrounds you to minimize physical damage. | |||||||||||
Arcane Sphere | Movable sphere of pure arcane energy. | |||||||||||
Archer's Eye | You grant a ranged attacker the focus it needs to hit a target that is covered, or you obscure a ranged attacker's vision of you. | |||||||||||
Aria's Dancing Main-Gauche | A floating parrying dagger that helps defend you. | |||||||||||
Arrow of Force | Empowers a projectile with elemental wind. | |||||||||||
Ashkin's Spazzledazzle | Create a dazzling sphere of fire that stuns those outside its borders and traps those within. | |||||||||||
Ashlyn's Armor of Rot | Sacrifice yourself to better protect your friends. | |||||||||||
Aspect of the Crucible: Tail | A primal spell used by the Crucible Knights. | |||||||||||
Asphyxiate | You force your enemy's body to seize up, closing off its own airway. | |||||||||||
Assay | You touch a point on a solid surface and determine the mineral content of a 5-foot cube originating from that point. | |||||||||||
Attribute Shield | Add a target/caster’s ability score as temporary health through sacrificing one for the other. | |||||||||||
Aura of Blood Transfusion | You create an aura that allows blood to flow from one creature to another inside it. | |||||||||||
Axion Bolt Grenade | ||||||||||||
Bakudo10 | Bakudō #10. Geki (撃, Strike) is a Kidō spell. | |||||||||||
Bakudo9 | Bakudō #9. Hōrin (崩輪, Disintegrating Circle) is a Kidō spell. | |||||||||||
Ball Lightning | You conjure a ball of electricity that shocks multiple targets per turn. | |||||||||||
Banish Cringe | Banish somebody who was overly uncharismatic to an otherworldly pocket dimension | |||||||||||
Barkskin - Body Armor | You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s Bodily AC can’t be less than 16, regardless of what kind of armor it is wearing. This protects one's body like Heavy Armor - but without added weight - allowing improvement from a Shield but ignoring Dexterity effects. | |||||||||||
Beastmask | ||||||||||||
Bestow Inconvenience | You curse a creature with a minor annoyance that will last for all eternity. | |||||||||||
Binding Pact | You bind a willing creature's soul into a bead, giving you power over it. | |||||||||||
Black Fire | You ignite a wall of chilling black fire | |||||||||||
Black Flame Blade | Imbue the Black Flame on a weapon to inflict damage that increases with the target's strength | |||||||||||
Black Storm | Barrage an area with dark energies. | |||||||||||
Blinding Necrostrike | You conjure dark magic to sap the vision of your enemy. | |||||||||||
Blood Boil | You cause the blood of nearby enemies to boil. | |||||||||||
Blood Boiling | Boil the blood in the veins of a creature you can see in range. | |||||||||||
Blood Bolts | You hurl bolts of enchanted blood darts from your fingertips at your targets. | |||||||||||
Blood Lance | Draw upon your lifeforce to create a powerful bolt of energy | |||||||||||
Blood Thirst | Charm a creature with your alluring pheromones of your blood. | |||||||||||
Bloodshot Eyes | You can see the blood inside a creature's body. | |||||||||||
Bonded by Blood | Connect will creatures through blood. | |||||||||||
Bone Lore | Touch a piece of bone. The spell brings to your mind a brief summary of the significant events in the life of the creature it came from. | |||||||||||
Bone Rush | ||||||||||||
Bone Shield | Create four bones to intercept attacks made against you. | |||||||||||
Booming Shield | A glowing spectral armor manifests itself on a creature that can knock attackers to the ground. | |||||||||||
Boreale's Deep Strike | Vanish for a short period of time, and reappear next to enemies. | |||||||||||
Bound Item | An Item you have previously bound returns to you from a long distance. | |||||||||||
Bound Weapon | A weapon you have previously bound to you returns to you from almost any distance. | |||||||||||
Brambles | Infuse brambles to your weapon for extra damage | |||||||||||
Briars of Sanguar | Cause briars of blood to erupt from a target, poking all around it. | |||||||||||
Bronip's Orbiting Hammer | You cause a warhammer to fly around you. | |||||||||||
Burning Coals | Conjure burning coals to burn any who linger on top of them. | |||||||||||
Butterfly Frenzy | ||||||||||||
Calamity | You conjure an oceanic calamity, causing waves of water to surge forth from the ground. | |||||||||||
Call of the Sussura | Undead creatures within range fall into a trance. | |||||||||||
Call Society | ||||||||||||
Carian Greatsword | Create a large magic translucent blue greatsword and slash in front of you. | |||||||||||
Carian Piercer | Create a large magic translucent blue longsword and pierce in front of you. | |||||||||||
Chains of Ice | ||||||||||||
Chameleon | You change yourself to blend into your environment. | |||||||||||
Change Sex | You attempt to change one target to another sex. | |||||||||||
Chaos Blade | You evoke a blade of chaos in your hand. | |||||||||||
Chitin Chain | Build a network of defensive barriers for noncombatants. | |||||||||||
Chords of Dissonance | Dissonant lyrics hang in the air around the caster, inflicting Thunder damage over time to creatures within range. | |||||||||||
Chromatic Bile | You hurl up a spread of churned up elemental vomit and cause pain in several different ways. | |||||||||||
Chromatic Weapon | You summon a blade of pure energy to use in battle. | |||||||||||
Ciao's Corrosive Coating | Coat yourself in a corrosive acid to destroy enemy weapons. | |||||||||||
Circle of Privacy | Make your campsite hidden from the ears and noses of predators. | |||||||||||
Claws of Agathys | You summon forth the frosty claws of Agathys, which hover above your shoulders until the spell ends. | |||||||||||
Cloak of Shadow | A cloak of shadows and silence begins to emanate from you, hiding you from detection. | |||||||||||
Clockwork Sphere | You create and direct a sphere of clockwork to impose order on your enemies. | |||||||||||
Clover's Quickend Song | A spell that quickens creatures in two ways within a range. | |||||||||||
Coin Sending | Spend a coin and it travels from creature to creature through the money system until it reaches the creature you intend to receive it. | |||||||||||
Cold Flame | Throw flames of extreme cold. | |||||||||||
Combat Messaging | You can send and receive mental messages to and from every creature you touched while casting this spell. | |||||||||||
Commune With Death | You ask death to intercede and either take or spare the life of a creature within range. | |||||||||||
Concuss | A concussive wave rips through a 15-foot cone. Creatures in the area take psychic damage and might be knocked prone and deafened. | |||||||||||
Concussion | There ain't nothing like a magically induced concussion to remove an opponent from the field! | |||||||||||
Congress of Shadows | You send a message through the Plane of Shadows to another person | |||||||||||
Conjure Twin Foxes | You summon 2 spirit foxes to your side | |||||||||||
Conjure Zora | You conjure Zora, a large riding wolf capable of competing with most horses | |||||||||||
Control Sunlight | You create a lingering burst of sunlight which blinds creatures and deals radiant damage. | |||||||||||
Corpse Explosion | As you snap your finger, a dead creature within range explodes with necrotic energy. | |||||||||||
Corrosive Bile | You lose your lunch, as it turns corrosive on the way up. Ew. | |||||||||||
Cradle of Jade | The caster calls forth a multitude of jades that encases them from harm. | |||||||||||
Crash and Burn | Recklessly launch yourself forwards leaving devastation in your wake. | |||||||||||
Create Building | This spell creates a simple building that fits entirely within a 10-foot cube within range. | |||||||||||
Create Construct | Create one golem or similar construct, whose strength and nature depends on how much you are willing and able to sacrifice. Scales into later levels. | |||||||||||
Crimson Skin | You draw blood from a fresh corpse to form armor and weapons for yourself born from necromancy. | |||||||||||
Crippling Pain | You inflict intense, disabling pain on your opponent. | |||||||||||
Critterkill | When you need to clear the tavern floor... | |||||||||||
Crono's Energy | Invoke divine time magic to hasten a cantrip. | |||||||||||
Crystal Release | Conjures a rift above the caster’s head that rains down glintstone shards. | |||||||||||
Crystal Torrent | Unleashes a continuous barrage of glintstone shards from the caster. | |||||||||||
Crystallized Spell | You imbue a spell within a crystal. | |||||||||||
Curing Mist | Send out a mist to remove debilitating effects on your allies. | |||||||||||
Cutter Boomerang | Throw a spinning blade, which flies straight back to you. | |||||||||||
Dalamar's Chasm Chains | Chains erupt from the ground and lash at a creature you can see within range. | |||||||||||
Dancing Rune Weapon | You conjure a ghostly replica of your weapon, which hovers alongside you. | |||||||||||
Dark Force | You channel the dark force to damage your enemies. | |||||||||||
Dark II | ||||||||||||
Dark Matter Pulse | Fire a pulsing wave of dark matter to attack the foe | |||||||||||
Darude | Sand sprays from your outstretched palm with enough force to strip flesh from bone and scour surfaces | |||||||||||
Dawnbrand | Brand your foes with the wrathful gaze of the sun. | |||||||||||
Daze Monster | You patch together a complex string of disconnected or contradictory thoughts before causing them to fill a creature's mind, briefly dazing them. | |||||||||||
Dazzling Glare | Blind surrounding foes with intense light, possibly interrupting their concentration. | |||||||||||
Dead Again | Humanoid corpses explode with dark energy. | |||||||||||
Death’s March | Letting loose a bolstering cry, your allies are imbued with newfound durability. | |||||||||||
Defensive Dome | Create a dome of force to protect a creature from all sources of damage. | |||||||||||
Defiant Overflow | Healing also grants temporary hit points. | |||||||||||
Dekkard's Captured Image | ||||||||||||
Delay, Variant | Cast a spell, later. | |||||||||||
Delayed Impact | Amplify the force of a strike by sending it briefly forward in time. | |||||||||||
DeLiszt's Dirty Little Secret | Reveal something the target would prefer to remain unknown. | |||||||||||
Denial | You pray to your gods, and live to fight again. | |||||||||||
Depression Spell | Depression spell, the creature that is affected by this will have disadvantage on attack rolls for the duration. | |||||||||||
Destinguish | As an action, you can extinguish any open flame within 120 feet of you. You choose how much fire to extinguish in that radius. | |||||||||||
Destruction Bolt | You shoot a dark purple energy ball that disintegrate targets on contact. | |||||||||||
Detect Amount | This spell tells you how much of a kind of object or creature is within the bounds of a specified area. | |||||||||||
Detect Elements | Locate the presence of elements in the enviroment around you. | |||||||||||
Determine Lineage | This spell determines the lineage of a creature back several generations. | |||||||||||
Detonate | Set down a few of these orbs, and then detonate them when the time is right! | |||||||||||
Direct Lightning | You fill a 20-foot sphere around yourself with sparks of lightning, damaging creatures of your choice. | |||||||||||
Disarm | You disarm an enemy creature of a weapon or other object it's holding. | |||||||||||
Dissolving Grasp | You grab an opponent and magically dissolve them. | |||||||||||
Divine Intervention | Use divine powers to infer disatanvage. | |||||||||||
Divine Revelation | Your link to divinity grants you further knowledge. | |||||||||||
Dodgeball | You touch a willing creature and give it the power to dodge balls. | |||||||||||
Dorsatum's Deterrent | A cacophony of sharp bolts jolt from your body, being most effective at close range. Handily, it doesn't require arms. | |||||||||||
Dovar's Disturbing Diversion | The user concentrates to create a disturbing illusion of a monster of their choice. | |||||||||||
Dowon's Energy Deflection | Redirect damage from a spell or magical effect such as dragon's breath. | |||||||||||
Draw Blood | Command the blood of an injured creature to gush from its wounds. | |||||||||||
Drawmij's Scent Mask | One creature you touch is rendered scentless and cannot be tracked by smell. | |||||||||||
Drizonym's Spectral Dagger | Chuck spectral daggers really far. | |||||||||||
Earth Hammer | Upgrade the damage dice of your hammers | |||||||||||
Eilistraee's Moonfire, Variant | You conjure a beacon of light, either onto your person or hovering beside you in benign orbit. | |||||||||||
Eldritch Armor | You summon a piece of glowing heavy armor that surrounds your body | |||||||||||
Eldritch Blade | You summon powerful magical blade. | |||||||||||
Elemental Blade | You create a weapon of ice, fire, or lightning in your hand. | |||||||||||
Elemental Bolt | You fire a bolt of raw elemental energy at a creature within range. | |||||||||||
Elemental Hex | A potent hex that weakens a creature's resistance to the elements. | |||||||||||
Elemental Shield | You create a magical barrier to protect you from elemental attacks | |||||||||||
Elemental Weapon, Variant | You create a weapon made of pure elemental power. | |||||||||||
Empowered | Temporarily boost your powers in combat | |||||||||||
Enchantment of the Wind | Until the start of your next turn, wind swirls around you, acting as an extension of your own body. | |||||||||||
Eruption | Create an explosion of blue fire erupting from your greatsword. | |||||||||||
Eruption, Grisaire Supplement | Using the powers of nature, you force a volcanic explosion from a smaller shard of laval energy. | |||||||||||
Essence of Deception | Automatically fails insight and perception checks | |||||||||||
Eternal Darkness | Summons a gravitational void above the caster’s head that draws in projectiles and ranged spell attacks. | |||||||||||
Ethereal Hunter | Detect and strike down creatures of the ethereal plane with ease. | |||||||||||
Ethereal Limbs | ||||||||||||
Etheric Tethers | Fire off ethereal chains to tethers opponents. | |||||||||||
Eyes of Fate | After requesting assistance from the God of Fate, you momentarily gain insight into a beings future | |||||||||||
Faithful Dead | For a short time, you can return a companion. | |||||||||||
Fall Control | You give your party protection from falling damage. | |||||||||||
Fallen Marionette | You can control a nearby lifeless body filled with blood as a puppet, fighting under your command | |||||||||||
Farsee | Scrying into the future, you change the fate of a single event. | |||||||||||
Feast of Ashes | Curse a creature with an insatiable hunger. | |||||||||||
Fell the Greatest Foe | ||||||||||||
Fermentation Explosion | Turn that old kombucha into a weapon. | |||||||||||
Field of Fear | Plant a field of raw horror that taps into creatures' minds. | |||||||||||
Fiend Fire | You hold out your hand and create a 60 foot line of jet-black flame. | |||||||||||
Fiendish Claws | you summon ethereal-looking claws to attack your foes | |||||||||||
Find Person | A luminous green hand forms from your casting focus hovering in front of you pointing | |||||||||||
Fire Bolt Grenade | ||||||||||||
Fire Covenant | You draw out your soul, sacrificing your life force to burn your enemies. | |||||||||||
Fire Dragon's Wing Attack | You create wings of flame and sweep two nearby enemies | |||||||||||
Fire Orb | ||||||||||||
Fire Spray | This burning fan of fire will burn your enemies to a crisp! | |||||||||||
Flame Charge | ||||||||||||
Flame Mastery | A flickering flame flies from your in your hand or is drawn from a nearby source of fire, to harm a foe. | |||||||||||
Flame Spiral | A helix of fire surrounds you, whipping nearby foes. | |||||||||||
Flareball | 2 balls of fire. | |||||||||||
Flash Step | Teleport to each location of an Arcane Rune and attack, then return to your original position. | |||||||||||
Flatten Self | Render yourself two-dimensional. | |||||||||||
Flesh Fails | You touch a creature which becomes a shadow of its former self | |||||||||||
Fleshcraft | The caster literally runs their hands through flesh and bone and shape it like clay to change the living and the dead. | |||||||||||
Flight of Fire | You thrust out your arms and flames burst from the undersides of your arms, propelling you into the air. | |||||||||||
Floortilting | You alter gravity's effect on a creature within range so it pulls in a direction horizontal to you. | |||||||||||
Flux Grenade | You throw a magical lightning grenade. | |||||||||||
Forced Teleportation | You force a creature to switch places with you with a teleport. | |||||||||||
Forcewave | Knock down your foes with a blast of pure force. | |||||||||||
Formula 202 | Speed increases substantially | |||||||||||
Fortify | Improve the survivability of your companions | |||||||||||
Foster's Instant Anvil | You temporarily summon a large heavy object to drop on a foe. | |||||||||||
Fountain of Night | You call forth a slow-moving, intangible horror which damages and frightens everything in its space. | |||||||||||
Franklin's Funny Missiles | This spell is derived from an old bard named Franklin experimenting with existing spells; he created a much more potent, if delayed, version of the Magic Missile spell. | |||||||||||
Frigid Darkness | Succumb to the numbing darkness | |||||||||||
Frigid Javelin | You magically freeze your blood, shaping it in the form of a javelin | |||||||||||
From the Brink | ||||||||||||
Frostfire Bolt | You summon a glowing bolt of burning, smoking, purple ice that impales, freezes, and scorches your foes. | |||||||||||
Galvanize | You heal and defend a target simultaneously. | |||||||||||
Gaslight | Subtly manipulate someone's worldview, to such a degree that the truth becomes painful. | |||||||||||
Gentle Impact | Create a Protective Shell around your body that, at the moment of impact, Protects you from damage. | |||||||||||
Geyser | Create a mostly harmless pillar of water rushing up out of the create. | |||||||||||
Ghost Puppet Creation | You create a ghost puppet. | |||||||||||
Glass Storm | You fill a small area with a storm of tiny glass shards, damaging and hindering creatures that pass through. | |||||||||||
Glitterlance | You unleash a burst of glittery magic in a straight line. | |||||||||||
Grasp | Fantasy force choke! | |||||||||||
Gravity Bomb | Pulling enemies in before creating a warp explostion | |||||||||||
Gravity Bomb, Variant | Use gravity to pull creatures into an orb you create, before exploding it. | |||||||||||
Greatblade Phalanx | Creates a phalanx of magical blue translucent blades that rush forth. | |||||||||||
Greatspear of Justice | Creates a reach weapon that deals radiant damage and has advantage against evil creatures. | |||||||||||
Greg's Gruesome Gibber | Explodes corpses. | |||||||||||
Gromph's Eye of Examination | You graft a variety of simple divination magics into a lens that lays your opponents bare. | |||||||||||
Grum's Flavorable Flesh | As a wise Orc once said.. "What about their legs? They don't need those.." | |||||||||||
Grum's Popping Bubble | A shield of Force surrounds the caster and absorbs damage before popping. | |||||||||||
Gula's Compulsion | ||||||||||||
Hado 58 | Summon a huge gust of wind from your sword to stop incoming attacks. | |||||||||||
Hado11 | Hadō #11. Tsuzuri Raiden (綴雷電, Bound Lightning; "Lightning") is a Kidō spell. | |||||||||||
Hailstone | A large hailstone shoots from your hands towards a creature within range. | |||||||||||
Halitosis Tonic | Your breath... | |||||||||||
Hallowed Armor | You make a prayer for protection, and divine energy covers your body. | |||||||||||
Halo of Rejuvenation | A small circle of blue light appears over the head of a creature of your choice within range and lasts for the duration. | |||||||||||
Hand of Winter | Layers of frost grow up your arm and your fingers turn into razor-sharp icicles. | |||||||||||
Heal Minor Injury | You imbue a creature you can touch with healing magic to heal minor lasting injuries. | |||||||||||
Healing Spores | Release a puff of spores around you that provide slow but steady healing. | |||||||||||
Healing Wall | Suppress wounds of those around you. | |||||||||||
Heartbreaker | Happy Valentine's Day! You attempt to charm a humanoid you can see within range with a literal chest-piercing blow. | |||||||||||
Heat Shot | ||||||||||||
Heatvision | You touch a willing creature and grant it the ability to see heat. | |||||||||||
Heighten Mobility | Magically enhance your athletic abilities. | |||||||||||
Hellfire Harpoon | You summon a burning chain with a vicious barbed harpoon that flies from your hand towards a creature you can see within range. | |||||||||||
Hellish Flames Explosion! | ||||||||||||
Heritage Rebuke | You seem to burn to ash in an explosion of black flames, then reform from motes of shadow and flame elsewhere. | |||||||||||
Hold Beast | The target must succeed on a Wisdom saving throw or be paralyzed for the duration. | |||||||||||
Holy Spear | You hurl a spear that glows bright yellow at a creature or object within range. | |||||||||||
Hone Senses | ||||||||||||
Horace's Hirsute Binding | ||||||||||||
Howling Wraiths | You channel the screams of lost souls into a wave of energy. | |||||||||||
Hunting Trail | Pathway list spell | |||||||||||
Hydra | You conjure three poison breathing hydra heads. | |||||||||||
Hymn of Battle | You recite a line of a battle hymn, immediately invigorating you. | |||||||||||
Hyper Voice | The caster lets out an ear-piercing shout against hostile creatures. | |||||||||||
Ice Coffin | You encase an area in a tall coffin of ice, which has the potential to temporarily immobilize frozen creatures. | |||||||||||
Ice Javelin | You conjure a javelin made of ice which appears in your hand. | |||||||||||
Ice Shock | You exhale a blast of freezing mist at a creature in range. | |||||||||||
Icebound Fortitude | Fortify your defenses with the power of cold. | |||||||||||
Illusory Torrent | The user delves into water allowing for high-speed movement in a torrent form. | |||||||||||
Implode Poison | You conjure a strain of poison within a creature you can see within range, which then explodes within the target | |||||||||||
Incendiary Grenade | ||||||||||||
Incorporeal Object | You cause an object to phase out of physical existence. | |||||||||||
Inumaki Word "Blast Away" | Force a creature to adhere to your word and Blast Away. | |||||||||||
Ivory Flesh | Like Barkskin but visibly alters your skin | |||||||||||
Kira's Explosive Touch | Transform some random junk into high-power explosives | |||||||||||
Knitkwick's Missile Shield | Spell for warmages to protect from hails of arrows. | |||||||||||
Kunai of Ice | A kunai infused with cold energy that freezes an opponents legs or arms to a location. | |||||||||||
Leomund's Trap | You place a false trap which is covered with an illusion to make it look like any sort of trap you like. | |||||||||||
Leonardo's Pulsing Shield | Force energy grants you a +2 bonus to your AC, and a +1 bonus to AC for two nearby creatures. | |||||||||||
Leonardo's Splinter Armor | Imbue a creature with a protective force field that reacts to being attacked. | |||||||||||
Lesser Mind Blast | Using one's mind to blast an enemy's mind into submission | |||||||||||
Lesser Reflection | A spell that reflects some effects. | |||||||||||
Lethal Weapons | Any weapon attack you make inflicts an extra 2d6 bludgeoning, piercing, or slashing damage as appropriate to the weapon. | |||||||||||
León’s Imbuement of Air | Infuse an ally’s attacks with the power of wind for additional damage | |||||||||||
Light Binding | You halt a foe's movement with the power of luminosity. | |||||||||||
Light Inversion | You can invert a creature's perception of light. | |||||||||||
Light of Blinding | ||||||||||||
Lightning Field, Variant | An Area of effect spell | |||||||||||
Lightning Surge | ||||||||||||
Lingering Poison | You inflict a creature in range with a toxic affliction that slowly deals damage for up to 1 minute. | |||||||||||
Liquid Arrow | "Turn a potion into ranged ammunition." | |||||||||||
Lord Knows | You point at a target within range and attempt to view their past and present to learn what they're capable of. | |||||||||||
Love Extract 69 | For when you need a little... 'Help' | |||||||||||
LSD Arrow | An attack packed full with psychedelic poison. | |||||||||||
Luminous Globe | Create a luminous globe of crackling electricity that acts as an aerial mine. | |||||||||||
Lungs to Gills | Converts a person's lungs into gills. | |||||||||||
Magechain | The target must succeed on a Reflex saving throw or be restrained for the duration. | |||||||||||
Magic (Mobius) | ||||||||||||
Magnokinesis | You gain control over one metal object. | |||||||||||
Major Stasis | You point at a creature or object within range that weighs 2,000 pounds or less and cause it to become stopped in time. | |||||||||||
Mesmerize | You focus on up to three creatures in the spell's area through a small glass prism and attempt to enthrall them. | |||||||||||
Metabolic Control | Gives a target control over their metabolic state. | |||||||||||
Minor Fabricate | You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. | |||||||||||
Minor Polymorph | ||||||||||||
Minor Transmute | ||||||||||||
Mirror of Fate | Predict the actions of your opponent, giving you an edge in combat. | |||||||||||
Misty Step, Variant | Misty Step but as a defensive reaction | |||||||||||
Mold Metal | You manipulate and bend a piece of metal. | |||||||||||
Moon Pulse | ||||||||||||
Moon-Touched Weapon | Imbue the energy of the moon into a weapon or ammunition temporarily. | |||||||||||
Moving Platform | A rock is thrown and grows into a platform that can support up to 3 average sized humanoids. | |||||||||||
Murder of Crows | ||||||||||||
Necrosh | ||||||||||||
Needle Hex | You create spectral needles in the air around a creature you can see within range, which prick at it as it moves. | |||||||||||
Ode of the Emperor Penguin | ||||||||||||
OGC:Putrefy Food | ||||||||||||
OGC:Universal Potion | ||||||||||||
Omega Finishing Blow | Focused arcane energy into the fist, released into a a strong blow. | |||||||||||
Omen | A way to give a creature cryptic messages via dreams. | |||||||||||
Ommon's Heat Exchange | Drain heat from an area and creatures in it, and direct it into a metal object or into another spell. | |||||||||||
Orb of Charm | The caster sends out an orb which upon contact makes a creature harmlessly infatuated. | |||||||||||
Ordinance | Command for wizards and sorcerers | |||||||||||
Otto's Soothing Vibrations | ||||||||||||
Overload | A field of electrical energy explodes from your body. | |||||||||||
Paranoid Pact | A ritual that forces individuals to adhere to a contract. | |||||||||||
Para’s Portalable Place | . You create a doorway to a place, using a doorway. | |||||||||||
Peek-a-boo | Scare the daylights out of someone. | |||||||||||
Peel Back Scars | Unheal a target. | |||||||||||
Peltskin | Until the spell ends, the target's skin has a wooly, fur-like appearance, and the target's AC can't be less than 13, regardless of what kind of armor it is wearing. | |||||||||||
Perceive the Unseen | ||||||||||||
Phaerrexis | You summon darkness with such weight that it can knock someone's sight out for a moment. | |||||||||||
Phantom Laughter | Ghostly laughter surrounds the target, overwhelming their senses. | |||||||||||
Philter of Illusion | Creates an imaginary world | |||||||||||
Phoenix Strike | Harness the power of the phoenix to create a huge blast of flame energy | |||||||||||
Pictograph | You transmute a sheet of parchment you hold to flawlessly portray a flat depiction of what you see when you cast the spell. | |||||||||||
Piercing Sight | You peer at the shadow of the world around you, seeing what was hidden | |||||||||||
Pixies's Blade | ||||||||||||
Planar Arrow | strengthen a batch of arrows to hit even through the planes | |||||||||||
Poison Mist | You create a poisonous purple mist that damages its victims' innards over time. | |||||||||||
Pomodoro | ||||||||||||
Portent | Your touch gives a creature instinctive forewarning about its demise, granting it proficiency on death saving throws. | |||||||||||
Positive Energy Ray | Blast enemies with positive energy beams. | |||||||||||
Power Word Grill | Spice up your life, or at least your food. | |||||||||||
Pressure Sphere | Use the surrounding water to crush your opponents in a brutal way | |||||||||||
Projected Ward | You send a ward to protect allies in the area. | |||||||||||
Projectile Protection | For the duration, the willing creature you touch has resistance to bludgeoning, piercing, and slashing damage from nonmagical ranged weapons. | |||||||||||
Projectile Sense | The creature you touch gains a modicum of protection from ranged attacks for the duration of this spell. | |||||||||||
Projectile Style | You touch each other with your hand and thus gain resistance to magical projectiles. | |||||||||||
Protection from Projectiles | ||||||||||||
Provoke | You compel a creature to focus its attacks on you. | |||||||||||
Psionic Anchor | You attempt to magnetically pull a creature, using yourself as an anchor point. | |||||||||||
Psionic Ward | ||||||||||||
Psydarts | ||||||||||||
Psyshock | ||||||||||||
Pulling Shade | A swirling mass of darkness ensnares and decays your victims. | |||||||||||
Pulse Grenade | ||||||||||||
Pursuers | You summon three orbs of warm darkness that seek enemies. | |||||||||||
Quicksand | You point at a 10-foot square patch of rock, dirt or sand centered on a point within range. The area becomes quicksand for the duration. | |||||||||||
Quiet Armor | Remove the stealth disadvantage of your noisy armor by canceling the noise. | |||||||||||
Raddik's Weakest Link | Launch a small bolt of homing lightning, which goes after the easiest target first. | |||||||||||
Radiant Splash | Your divine energy assaults & lowers enemy accuracy. | |||||||||||
Radiant Swords | A glowing-radiant short sword that can be use to have resistance against necrotic damage and can be used as a last resort option when you lose your weapons! | |||||||||||
Radiative Shield | You cause abjurant energy to radiate from an ally. | |||||||||||
Ragnaul's Systematic Surge | Lapse a target's concentration. | |||||||||||
Raise Ghoul | ||||||||||||
Raise Mount | Use the fallen to create a new steed. | |||||||||||
Rancorcall | Sends out a small group of ghostflame skulls. | |||||||||||
Ray of Frog | 3 brightly colored frogs are launched at a single creature within range. | |||||||||||
Razored Thoughts | Enforce mental pain onto a creature whenever they try to think. | |||||||||||
Recite Scripture | Reading from a holy text, the caster greatly disables the subjects of evil that hear it. | |||||||||||
Redemption, Variant | You touch up to three willing creatures. For the duration, any damage taken by these creatures is halved, and you take the other half of the damage. | |||||||||||
Redistribute Impact | When you strike the ground, yiu create a transfer which moves all of the force into the ground surrounding you. | |||||||||||
Redistribute Impact, Variant | When you strike the ground, you transfer all the force you create and shift it into your surroundings. | |||||||||||
Reflexive Shot | ||||||||||||
Reflexive Shot (5e spell) | You react to anothers movements, preparing a deadly shot. | |||||||||||
Reinforce Self | You boost your abilities with arcane energy, adding your spellcasting modifier to the next 4 ability checks you make. | |||||||||||
Reinforcement | A spell that reinforces the body and muscles of its targets | |||||||||||
Reinforcement, Variant | A spell that reinforces the body and muscles of its targets | |||||||||||
Rejuvenate | Convert temporary hit points into recovered hit points. | |||||||||||
Remove Breath | Force the air right out of someone's lungs. | |||||||||||
Repartition Spell | Divide a higher level spell slot into three lower level spell slots | |||||||||||
Reprisal Blitz | Power up your next attack based off how hurt you are. | |||||||||||
Respirance | Draw upon the power of elemental air to save yourself from suffocation. | |||||||||||
Restorative Overflow | Granting a creature temporary hit points instead heals them. | |||||||||||
Retributive Shock | ||||||||||||
Reversal | You reverse the effects of one spell affecting a willing creature or an object. | |||||||||||
Revitalize | A desperate resort to bring an ally that has fallen within the last 6 seconds from the dead | |||||||||||
Riddle's Rumble | You enable a creature you touch to perform powerful jumps, that release a shockwave upon landing. | |||||||||||
Rock Spears | You create three spears of rock to shoot up from the ground at targets within range. | |||||||||||
Roy's Sleep | This spell was invented by Roy Pyrogen the VII. You just punch so hard they fall unconscious. | |||||||||||
Rumplestiltskin´s Rainbow Blast | <!-.-->Scorching ray is terrible, so use this instead! | |||||||||||
Rune Teleport | You can teleport yourself and any creatures you choose onto runes you have already placed. | |||||||||||
Runic Blink | Teleport to the location of one of your Arcane runes | |||||||||||
Sacred reinforcement | a second glowing armor covers your body, making you more resistant to attacks | |||||||||||
Sand Armor | Armor up a creature with a layer of sand. | |||||||||||
Sanguine Scythes | Blood leaks from under your fingernails and harden, creating crimson claws. | |||||||||||
Sapphire Hail | ||||||||||||
Sapping Slash | You touch a willing creature, drawing from its life force to create a massive slash of energy. | |||||||||||
Scholar's Passion | an essential for any scholar, sage, or librarian | |||||||||||
Sea of Fire | Transform part of floor into flames that deal damage while passing through. | |||||||||||
Searing Choker | You reach out and conjure a circle of super-heated metal around your victim's neck. | |||||||||||
Self Projectile | Turn into a magic missile and launch yourself at your foes | |||||||||||
Sensory Field | This spell allows the castor to have complete knowledge of nearby surrounding, making illusions and invisibility futile. | |||||||||||
Serac | A freezing wave of ice explodes in a 15-foot cube centred on yourself. | |||||||||||
Shadow Blink | Gain the ability to walk through shadow and reappear instantly at a new location within shadow. | |||||||||||
Shadow Skin | Your skin turn grey and hardens, softening impacts of blows | |||||||||||
Share Trait | Allows two creatures to share a physical trait. | |||||||||||
Sharpened | A spell that will sharpen you slashing or piercing weapons | |||||||||||
Shatter Confidence | You shoot a doubtful look at a creature within range and attempt to shatter its confidence. | |||||||||||
Shield of Honor | You trace a sigil on an adjacent creature’s body, creating the glowing outline of a shield that protects them from injury. | |||||||||||
Shield, Variant | A warding shield that protects an ally with +4 to their AC and +2 to any Saving Throw | |||||||||||
Shuriken of Darkness | A shuriken infused with shadow magic that clouds the target with magical shadows. | |||||||||||
Sight Eclipsed | Light begins to warp and flicker around you, hiding your presence | |||||||||||
Sinister Surroundings | Lay a land low with feelings of dread. | |||||||||||
Six Eared Hearing | Your hearing vastly intensifies. | |||||||||||
Skin Mimic | You throw a piece of fabric that becomes an illusory copy of you as you sneak away invisibly. | |||||||||||
Skinbark | Like barkskin, but in reverse. | |||||||||||
Sky-Pierce Lance | Conjure a bolt of power which can reach for miles. | |||||||||||
Smoke Screen | You create a smokescreen that blocks vision and harms those within it. | |||||||||||
Sonic Implosion | You cause a piercing noise to fold in on an area, harming enemies. | |||||||||||
Sorrel's Forceful Missile | Sorrel Glintwing's more powerful Magic missile that bursts on impact striking foes behind the initial target. | |||||||||||
Sorrel's Impact Missile | Sorrel Glintwing's Modified Magic Missile used to deal damage and shove enemies around | |||||||||||
Sorrel's Unforgiving Missile | Sorrel Glintwing's Protective and reactive missile spell. | |||||||||||
Soul Change | inflicts soul energy into one target | |||||||||||
Soul Gem | You capture a creature's soul in a gem. | |||||||||||
Soul Read | ||||||||||||
Soulfire Strike | Convert part of your soul into a bolt of energy to directly attack an enemies soul - causing them to become exhausted. | |||||||||||
Sovanna's Animate Tiny Dead | Raise tiny undead beasts to be your thralls or companions to accompany or fight for you. | |||||||||||
Spaghetti | Spaghetti. Mix some flour with some water and shout "Spaghetti!" at it, roll a d6 to determine the outcome! | |||||||||||
Speak with Flames | You gain the ability to speak with ordinary flames, which can relay what has happened within their light. | |||||||||||
Spectral Hammer | You conjure a greatclub that floats around the target creature. | |||||||||||
Spectral Hand | You conjure a hand near a creature, which the creature can use as its own limb. | |||||||||||
Speed of the Zephyr | ||||||||||||
Spell Shield | You imbue a creature with a magical barrier of protection, modifying their AC. | |||||||||||
Spellblock | ||||||||||||
Spike Grenade | You throw a grenade that explodes in a cone. | |||||||||||
Spit Venom | Convert saliva to venom and spit it at an opponent | |||||||||||
Split | You momentarily transform your body into a mass of floating, sentient, gooey particles. | |||||||||||
Spore | Stick a multi-purpose spore to an enemy. | |||||||||||
Stalwart Overflow | Share temporary hit points to other creatures | |||||||||||
Static Interference | Cause an area of vocal and telepathic static interference, shutting down communication. | |||||||||||
Steal | You attempt to rob a creature you can see within range of one of its possessions. | |||||||||||
Stellar Burst | A shockwave of fire slows your enemies. | |||||||||||
Step of Respite | A spell that both heals and forcibly moves a creature. | |||||||||||
Sticky Spellbook | You create a unique trap for anyone attempting to read your spellbook. | |||||||||||
Stone Shelter | Make a small stone shelter for the night. | |||||||||||
Stone Sleep | You force one creature made of stone to enter a dormant state. | |||||||||||
Stoneburst | You undo stone in thunderous fashion. | |||||||||||
Storm Shield | A shield of lightning protects you from harm, and harms those who would harm you. Basically a stronger version of shield | |||||||||||
Storm Skin | ||||||||||||
Strengthening Flame | You channel divine flames to enhance your power | |||||||||||
Strokov's Ferality Inducer | ||||||||||||
Stumbling Fool | Render your foes into silly mooks. | |||||||||||
Stun Person | A humanoid target must succeed on a Strength saving throw to break through, or be paralyzed for the duration. | |||||||||||
Sugar Rocket | Some say this is just a discount Fireball with niche additional utility. They're probably right. | |||||||||||
Summon Astral Beast | As you close your eyes and reach one hand out in front of you, you speak the astral words for beast, and astral. Blue astral energy sparks from your hands and the surrounding area as a small dog-like form materializes in an empty space within range. | |||||||||||
Summon Bow | Summon a bow to fire magical arrows | |||||||||||
Summon Fungal Warrior | Conjure a servant made of mushrooms to aid you in battle. | |||||||||||
Summon Humanoid | Call forth the common militia to aid you. | |||||||||||
Summon Iqra | Summary that is displayed on this page and in the spellbook. | |||||||||||
Summon Mount | Summon a mount that grows more resilient as you grow your magical abilities. | |||||||||||
Sun Strike | Your weapon flares up with the light of the sun. | |||||||||||
Sun-Touched Weapon | Imbue the energy of the sun into a weapon temporarily. | |||||||||||
Swarm Grenade | ||||||||||||
Swift Blade | You make a blade you touch swift and easy to wield. | |||||||||||
Switcheroo | You magically twist space around another creature and yourself that you can see within range. | |||||||||||
Tears of Denial | You offer a prayer to your god to protect one creature. | |||||||||||
Tears of Freyja | Quickly bring back dying comrades. | |||||||||||
Telepathic Message | You send a telepathic message to any single creature in sight. | |||||||||||
Temporal Link | Create a magical tunnel thought time and space in which a second spell can be channelled to an older version of yourself | |||||||||||
Temporal Twist | ||||||||||||
Tentacles | Summon tentacles from the Far Realm to aid you. | |||||||||||
The Juice is Loose | 1973 NFL MVP Orenthal James Simpson shows up to help. | |||||||||||
Thirsting Blade | On a hit, the target suffers the attack's normal effects as well as 2d6 necrotic damage. You regain a number of hit points equal to the necrotic damage inflicted by this spell. | |||||||||||
Thoughts of Shadow | You shift the subjects mind with shadows obscuring their thoughts | |||||||||||
Three Freeze | Five meter range reached! You know the rest. | |||||||||||
Thunder Down Under | ||||||||||||
Thunderwhip | You evoke a vibrating whip in your free hand, whose whipcrack is most disturbing to animals. | |||||||||||
Tile of Fire | One 5-foot square you can see within range is lit on fire by magical means. | |||||||||||
Tormenting Image | You create an image so awful, it's painful to look at. | |||||||||||
Toshaka's Gift | Imbue a stone with your own magical potential. | |||||||||||
Tractor Cannon | You push a creature away from you. | |||||||||||
Transmogrification | Alter the appearance and certain basic properties of a piece of equipment. | |||||||||||
Transmuted Inventory | The ability to simply and efficiently carry far greater loads then you are generally able | |||||||||||
Tree Shape | For the duration, you assume the form of a Large living tree or shrub or a Large dead tree trunk with a small number of limbs. | |||||||||||
Twin Sand Attack | ||||||||||||
Tydellbub's Instant Latrine | A useful spell for non-combat emergencies. | |||||||||||
Uncanny Appearance | Transform your physical appearance to become intimidating and uncanny. | |||||||||||
Undead Minion | Using the basics of Necromancy, you create a Minion to serve you after its life has ended. | |||||||||||
Unholy Touch | ||||||||||||
Vala's Red Powder | Blind your targets using red powder | |||||||||||
Vancora's Tentacles of Madness | You invoke nightmarish madness in the form of tentacles | |||||||||||
Vegetable Projectile | Shoot a vegetable at someone. | |||||||||||
Vengeful Roots | The ground in a 20-foot radius centered on a point within range causes foliage and roots to grab and strangles foes. | |||||||||||
Vengeful Trinket | Enchant a trinket that absorbs damage and releases it as magical force. | |||||||||||
Venomous Succor | Your touch causes a searing poison to burn quickly through a creature’s wounds, knitting them shut as it goes. | |||||||||||
Viktor's Soul Link | 2nd Level Necromancy Spell | |||||||||||
Viktor's Withering Ray | You channel the green fires of your necromantic being into three pulsing beams of energy that lash out at targets you choose within range, poisoning them. | |||||||||||
Virgil's Lightning Spear | You form a spear of lightning that you can use as a weapon. | |||||||||||
Visk's Walk-In Closet | You summon a large antique wardrobe (6f wide / 2ft deep / 8ft tall) in an empty space within 30ft. When the doors are opened by anyone other than the caster, the interior appears as a regular wardrobe. When opened by the caster, it reveals a small demi-plane which takes the appearance of a large walk-in closet, with shelving, drawers, and clothes railings, as well as a full length mirror.
Any clothing or wearable items left within the demi-plane are kept there safely stored, however any other objects or creatures left inside will be left safely on the ground after the spell ends or is dismissed. | |||||||||||
Vital Blast | Blast away enemies with their own blood and make a chain explosive reaction. | |||||||||||
Void Blink | Teleporting with force. | |||||||||||
Void Rupture | Tear into the void and exert physics upon your foes. | |||||||||||
Ward | An invisible barrier of magical force appears and protects you. | |||||||||||
Warden's Step | Teleport a short distance to protect another creature. | |||||||||||
Warp Lightning | You conjure a storm of green lightning from above the point you choose within range, bolts that slam into anyone beneath the green lightning storm, crackling bolts of energy that rip through armor and flesh alike. | |||||||||||
Water Cube | You summon a cubical mass of water in any unoccupied space within range, where it remains and retains its shape for the duration. | |||||||||||
Weather Warding | ||||||||||||
Whirlwind Strike | Allows you to swing your weapon around you, creating an AoE path of destruction | |||||||||||
Wild Surge | You pull magic from the flow, and release it into the world. | |||||||||||
Withering Ray | You create three rays of necromantic energy and hurl them at targets within range. | |||||||||||
Wolfsbane | Whenever creature uses a spell or effect that would change its form, that creature must make a Constitution saving throw. | |||||||||||
Wood Shape | You touch a piece of wood, which may be a Large or smaller tree or wooden object or a section of wood that fits entirely within a 10-foot cube, and cause it to twist into any shape you desire. | |||||||||||
Xenae's Aquabind | You call forth a watery appendage from a body of water to bind a nearby creature. | |||||||||||
Zone of Lies | ... and one of us always lies. | |||||||||||
Zone of Sweet Air | Protects yourself from poisonous air |
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