Sacred reinforcement (5e Spell)
From D&D Wiki
2nd-level Abjuration | |
Casting time: | 1 action |
---|---|
Range: | Self |
Components: | a diamond worth 100gp or more, which does not consume the spell |
Duration: | 1 minute |
You raise the diamond, while it is covered in a silver or golden light, which takes the form of a second armor that protects you from coming attacks. While the spell is active, you reduce all damage taken (including magical damage) by a number equal to your spellcasting modifier. Also, you generate bright light in an area of 20 feet centered on you. Finally, you gain three charges, which you can use as a reaction when you are hit by an attack to mitigate 1/4 of the attack damage received. when you use all the charges, the spell ends immediately.
At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, You gain an additional charge, and by casting this spell with a spell slot of 5th level or higher, instead of mitigating 1/4 of the damage taken, you mitigate 1/2 of the damage.
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Paladin