Fleshcraft (5e Spell)
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2nd-level Necromancy (ritual) | |
Casting time: | 10 minute |
---|---|
Range: | Self, Touch |
Components: | A small ounce of flesh or meat |
Duration: | Permanent |
A Strange spell that can allow the living to change their race and gender, sometimes even changing their size with enough meat and bones to aid in the transformation. It has the following effects:
Size Increasing. To turn a person from a small size to a larger one caster will need 300 pounds of meat and bone and vice versa the caster will produce large amounts of muscle and bone from turning a larger sized person to a smaller one.
Heal Body Part. Graft limbs back on(doesn't have to be yours).
Natural Weapons. The Caster can even craft horns, fangs, claws onto a participant but this also requires 200 pounds of meat and bone for these transformations. These natural weapons increase the unarmed strike damage of a creature to 1d4 (piercing, slashing or bludgeoning, chosen during the casting).
Hardened Skin. You can harden the skin of a creature, turning it into hide or a thought scaled body, requiring 200 pounds of animal hide or scales. Doing so give that creature an unarmored defense of 12 + it's Dexterity modifier.
Wings. You can graft wings onto a creature. Doing so requires wings of a creature of the same size of the spell's target, and results in an amalgamation of the wing regular appearance and the composition of the target skin. These wings grant the target the ability to fly with a speed equal to half the target's speed, but ending the turn in the air causes the user to fall.
Undead Empowering. When used on undead it can change regular zombies and skeletons into more powerful undead ex: Zombie Ogres (3 zombies), Minotaur Skeletons (3 Skeletons) and Ghouls (a Zombie and a skeleton) (DM's digression) (Modified undead are loyal forever).).
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