Arachnid Shift (5e Spell)
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2nd-level necromancy | |
Casting time: | 1 action |
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Range: | self |
Components: | a live spider |
Duration: | 1 minute |
As an action on your turn you grow six long legs out of your back, a giant sharp mouth and a long sharp tail. For the next minute you get a +10 to your walking speed, your body is raised 20ft in the air, you can step to a length of 15ft, you can shoot weak webbing at a creature within 15ft as a bonus action (webbing is a ranged attack that deals 1d6 damage and on a failed DC12 dex save the creature is stuck to it), you have a climbing speed equal to your walking speed, you can make a leg attack that deals 1d8 piercing damage as a bonus action, and you can attempt to frighten a creature as an bonus action or an action.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher you can stay in your arachnid form for an additional minute for every level above 1st
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