Projected Ward (5e Spell)
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2nd-level Abjuration | |
Casting time: | 1 action |
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Range: | 120 feet (20 foot sphere) |
Components: | V |
Duration: | 8 Hours |
You create a ward and project it to cover up to 5 allies within range. Each target receives a ward that has 1d6 hit points. This ward does not take into account damage reductions such as resistances and immunities. If the target's ward absorbs damage to the point of having 0 hit points left, the ward does not dissipate until the spell ends. If you cast an abjuration spell, all wards created by this spell regain hit points equal to 2 * the level of the spell cast to a maximum of 6 hit points. If you cast this spell again at the same level before the previous spell ends, you can cause all of the targets of the initial casting to have their wards refreshed to their maximum hit points instead of casting the spell normally.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the wards start with an additional 1d6 hit points and increase their maximum by 6 hit points.
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