Otto's Soothing Vibrations (5e Spell)

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Otto's Soothing Vibrations
2nd-level Enchantment (ritual)
Casting time: 1 action
Range: 180 feet, 20-foot radius
Components: V
Duration: 1 round


Choose an area within range, all creatures in the area of effect must succeed a Wisdom saving throw or begin to hear soothing vibrations that cause them to pause and listen.


As the music continues, the creatures feel the mage broadcasting peaceful, kindly thoughts to them. The creatures will do nothing for one round until the mage is finished casting the spell. Thereafter, all animals in the area of effect of semi-intelligence or lower will feel kindly to the mage, and show no aggression or fear unless attacked first.


All other creatures are entitled to a saving throw with advantage to avoid the spell’s lulling effect. All animals and those creatures who fail the save are more susceptible to charm spells cast before the spell’s duration ends, and suffer disadvantage against any charm spell cast upon them. Such as animal friendship, charm person, charm monster, etc.

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