Fire Bolt Grenade (5e Spell)

From D&D Wiki

Jump to: navigation, search
Fire Bolt Grenade
2nd-level Transmutation
Casting time: 1 action
Range: 60ft (10 foot radius)
Components: S, M (A grenade or Hatchet sized metallic rod worth 5 SP. Component is consumed when spell is cast.
Duration: Instantaneous

You throw a grenade that creates bolts of fire that in a 10 ft radius shoot forth from the point of impact. Each target with in the radius must succeed on a Dexterity saving throw against your spell casting DC. A target takes 2d8 radiant damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage for the effects of the spell increases by 1d8 for each slot level above 2nd.

(0 votes)

Back to Main Page5e HomebrewSpellsWarlock

Home of user-generated,
homebrew pages!