Galvanize (5e Spell)
Jump to navigation
Jump to search
2nd-level Abjuration | |
Casting time: | 1 action |
---|---|
Range: | touch |
Components: | V S |
Duration: | Instantaneous |
You heal a target creature for a number of hit points equal to 2d6 + your spellcasting ability modifier, and grant them a number of temporary hit points equal to the healed amount for up to 1 minute.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the heel amount increases by 1d6 for each spell slot level above 2nd.
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Paladin
Back to Main Page → 5e Homebrew → Spells → Ranger