Galvanize (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Galvanize
2nd-level Abjuration
Casting time: 1 action
Range: touch
Components: V S
Duration: Instantaneous


You heal a target creature for a number of hit points equal to 2d6 + your spellcasting ability modifier, and grant them a number of temporary hit points equal to the healed amount for up to 1 minute.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the heel amount increases by 1d6 for each spell slot level above 2nd.

4.50
(2 votes)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsRanger