Soul Change (5e Spell)

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Soul change
2nd-level Enchantment
Casting time: 1 bonus action
Range: touch
Components: V,S (2 souls of any kind required)
Duration: Concentration, up to 1 minute

The cultivator uses their souls to inflict a condition unto one target they can touch.

  • Follower: The target must make a Wisdom saving throw. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw. Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.
  • Demonic: You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends.
  • Antique: The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they are wearing.
  • Esoteric: The target must make a Wisdom saving throw. On a failed save, the target becomes charmed. While charmed by this spell, the creature is incapacitated and has a speed of 0. The spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor.
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