Sovanna's Animate Tiny Dead (5e Spell)
2nd-level Necromancy | |
Casting time: | 1 minute |
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Range: | 10 feet |
Components: | V, S, M (a drop of blood, a skull of a raven, and a pinch of clay) |
Duration: | Instantaneous |
This spell creates an undead servant. Choose a pile of bones or a corpse of a Tiny beast within range. Your spell imbues the target with a some spiritual remnant of its former life, raising it as an undead creature. The creature is considered Undead and still has the same statistics it had in life, in addition to becoming immune to poisoned condition.
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). In combat, it rolls its own initiative and acts on its own turn.
You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures or mimic what it did in life as a beast. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you animate or reassert control over two additional Undead creatures for each slot level above 2nd. Each of the creatures must come from a different corpse or pile of bones.
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