Sharpened (5e Spell)

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Sharpened
2nd-level Transmutation
Casting time: 1 Bonus Action
Range: Touch
Components: S, V
Duration: Concentration, up to 1 minute

You cause a weapon that causes slashing or piercing damage to become extremely sharpened. For the duration, the weapon is considered magical, if it wasn't already, and you cause additional 1d4 damage with attacks from it.

In addition, when you roll a 4 on this extra damage die, you cause your target to bleed. The target suffers 1d4 necrotic damage at the start of its next turn and every of its turns thereafter, until the spell ends.

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