Gromph's Eye of Examination (5e Spell)

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Gromph's Eye of Examination
2nd-level Divination
Casting time: 1 action
Range: 30 ft
Components: V, S
Duration: Concentration, up to 1 minute


You graft a variety of simple divination magics into a lens that lays your opponents bare.

Choose a creature within range. The target makes Wisdom saving throw, and on a success, it becomes aware that you are casting some sort of Divination magic on it, and has a sense of your general direction for the duration of the spell. On a failure, it isn't immediately alerted to the spell, but isn't prevented from noticing it via other means (such as by your behavior or a Detect Magic spell). You learn one fact about the target, chosen from the following list:

  • Its creature type
  • Whether or not it has a special sense of your choice (e.g. darkvision)
  • Whether its CR is less than 1, greater than 30, or falls within the range of 1-10, 11-20, or 21-30
  • Whether its hit point maximum is greater than 500, or falls within the range of 1-100, 101-200, 201-300, 301-400, or 401-500
  • Whether one of its ability scores of your choice is 0, greater than 30, or falls within the range of 1-5, 6-10, 11-15, 16-20, 21-25, or 26-30.
  • Whether its AC is less than 1, greater than 30, or falls within the range of 1-10, 11-20, or 21-30
  • Whether it's a standard spellcaster, an innate spellcaster, a psionic caster, has multiple different types of spellcasting abilities, or none of the above
  • Whether it's vulnerable, resistant, immune, or none of the above to a damage type of your choice

On each of your turns for the duration of the spell, you can use your action to learn an additional fact about the target. You can also use a bonus action on your turn to switch the target to another creature within range. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.

The spell fails if you target an Aberration, a creature that has the Magic Resistance trait, or a creature that has protection from divination spells.

At Higher Levels. When you cast this spell using a spell slot of 4th or 5th level, you learn two facts about the target when you cast the spell and when you use an action to do so on subsequent turns. When you cast this spell using a spell slot of 6th or 7th level, you instead learn three facts per action. When you cast this spell using a spell slot of 8th or 9th level, you instead learn four facts per action.

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