Ashlyn's Armor of Rot (5e Spell)

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Ashlyn's Armor of Rot
2nd-level Necromancy
Casting time: 1 action
Range: Self
Components: V, S, M (a piece of rotting bark)
Duration: Concentration, up to 1 minute

You sap your own life force to become more powerful, augmenting yourself and the spell as you cast it. This spell is commonly used as a last hurrah for those who wish to stand in defense until the end. Its creator, Ashlyn, died buying time for her circle to escape an orc raid on their sacred forest. Her circle decided to honor her by sharing it with anyone they found, immortalizing her heroism among the local populace.

When you cast this spell, choose any number of the following options, the effects of which last for the duration of the spell. Immediately after the spell ends, for each option you chose, you take 1d8 necrotic damage. This damage to you can't be reduced or prevented in any way. You can end the spell at any time (no action required).

  • You gain 15 temporary hit points.
  • You are immune to the charmed and frightened conditions, and you are immune to magical aging effects.
  • You resist nonmagical bludgeoning, piercing, and slashing damage.
  • All creatures that end their turn within 5 feet of you take 1d4 necrotic damage.
  • You have advantage on Dexterity (Stealth) checks and your walking speed increases by 10 feet.
  • This spell doesn't require you to maintain concentration.
  • This spell doesn't require verbal or material components.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can choose take 1d12 necrotic damage that cannot be resisted or reduced in any way as part of the casting of this spell to increase the duration by 1 minute. You take this damage before you might gain temporary hit points from another part of this spell. When you cast this spell using a spell slot of 3rd or 4th level, the d8s of damage you take are changed to d4s. When you cast this spell using a spell slot of 5th level or higher, you take no damage when this spell ends.

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